PTS-19-11-2025 vs. PTS-21-11-2025


PLEASE READ - BETA DISCLAIMER


This is BETA content

The content shown below IS GOING to change very likely during the PTS server as it’s not balanced yet or has placeholder values.

Please help our lovely Developers by providing PTS Server Feedback!

Again, the content below is going to change and if you are not happy with the content, help by providing constructive feedback to the Developers.

Also, it’s very likely that this data contains errors due to parsing errors on my side.

You can join the official PTS Discord Server here: https://discord.gg/4ukjDC4W5W
Read the official announcement here: https://universe.flyff.com/news/pts2025

PLEASE READ - BETA DISCLAIMER


Comparing Game Data PTS-19-11-2025 (OLD) with PTS-21-11-2025 (NEW)

Important: This data has been automatically data-mined. Most of it might be used in future patches, some isn’t or is changed later.
Data that shows up here has been added/changed/removed since the last check. No data means no changes in Game data.
If data is appearing here, it doesn’t mean that it is actually available in the game (yet).

Items

New (68)

Item Pack (19)

Turkeylicious Neon Pink Set (M)

Description: The Turkeylicious Neon Pink Set for male characters.

Turkeylicious Neon Pink Set (F)

Description: The Turkeylicious Neon Pink Set for female characters.

Turkeylicious Bloody Red Set (M)

Description: The Turkeylicious Bloody Red Set for male characters.

Turkeylicious Bloody Red Set (F)

Description: The Turkeylicious Bloody Red Set for female characters.

**[Soul-Linked] 2025 Mycard Promotion Box A **
Description: A package containing 3x Scroll of Amplification ES, 3x Upcut Stone, 7x Def-Upcut Stone and 3x Vital Drink X or Refresher Hold. All items are Soul-Linked.
Premium Item: True
Rarity: Common
Category: Item Pack
Sub category: 2600

**[Soul-Linked] 2025 Mycard Promotion Box B **
Description: A package containing 10x Grilled Eel, 3x Power Scroll, 10x Flask Box and 1x Blue Snowboarder Set. All items are Soul-Linked.
Premium Item: True
Rarity: Common
Category: Item Pack
Sub category: 2600

**[Soul-Linked] 2025 Mycard Promotion Box C **
Description: A package containing 10x Scroll of Amplification ES, 10x Power Scroll, 10x Balloon Select Box(6h), 1x Extra Bag (30 days), 10x Scroll of SProtect and 1x Winter Casual 10% Black Set. All items are Soul-Linked.
Premium Item: True
Rarity: Common
Category: Item Pack
Sub category: 2600

1.5 Update Growth Package
Description: A package containing 1x New Amplification ES Scroll Select Box, 5x Vital Drink X or Refresher Hold, 5x Scroll of Velocity, 5x Upcut Stone and 5x Power Scroll. All items are also linked.
Premium Item: True
Rarity: Common
Category: Item Pack
Sub category: 2600

1.5 Scroll of Ultimate Bonus Package
Description: A package containing 3x Scroll of Ultimate Bonus and 3x Scroll of Ultimate Bonus II. All items are also linked.
Premium Item: True
Rarity: Common
Category: Item Pack
Sub category: 2600

Scroll (1)

Arm Heart Motion
Description: Provides a new motion for your character!
Premium Item: True
Rarity: Common
Category: Scroll
Sub category: 2730

Item Pack (19)

Turkeylicious Neon Pink Set
Description: Select which Gender you want to receive!
Premium Item: True
Rarity: Common
Category: Item Pack
Sub category: Select Box

Turkeylicious Bloody Red Set
Description: Select which Gender you want to receive!
Premium Item: True
Rarity: Common
Category: Item Pack
Sub category: Select Box

Winter Costume Select Box 1
Description: Select which Winter Costume you want to receive!
Premium Item: False
Rarity: Common
Category: Item Pack
Sub category: Select Box

Winter Pixie Pet select box
Description: Select your favorite Winter Pixie Pet!
Premium Item: False
Rarity: Common
Category: Item Pack
Sub category: Select Box

Winter Tiger Pet select box
Description: Select your favorite Winter Tiger Pet!
Premium Item: False
Rarity: Common
Category: Item Pack
Sub category: Select Box

Scroll of increased Jewel synthesis chance Select Box
Description: Select your favorite Winter Tiger Pet!
Premium Item: False
Rarity: Common
Category: Item Pack
Sub category: Select Box

1.5 New Amplification ES Scroll Bundle Select Box
Description: Select which Amplification Scroll you want!
Premium Item: False
Rarity: Common
Category: Item Pack
Sub category: Select Box

Frogzy Select box
Description: Select your favorite color for your cute Frogzy!
Premium Item: False
Rarity: Common
Category: Item Pack
Sub category: Select Box

Whispero Select box
Description: Select your favorite color for your ghostly Whispero!
Premium Item: False
Rarity: Common
Category: Item Pack
Sub category: Select Box

Mecha Rabbit Select box
Description: Select your favorite color for your sparkly robot rabbit!
Premium Item: False
Rarity: Common
Category: Item Pack
Sub category: Select Box

Fashion (18)

Turkeylicious Neon Pink Tail

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Cloak
Damage: 1 - 1

Turkeylicious Bloody Red Tail

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Cloak
Damage: 1 - 1

Flying (1)

FWC 2025 Shiny Bloody Tiger

Description: Symbol of FWC 2025 glory, this mighty Tiger rides with unmatched prestige and blazing speed. Maximum Speed: 64 km/h.
Premium Item: True
Rarity: Common
Category: Flying
Sub category: Board
Sell price: 50000

Pickup Pet (24)

Green Frogzy
Description: A cheerful little frog who hops by your side and gathers every piece of loot with boundless enthusiasm.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Yellow Frogzy
Description: A cheerful little frog who hops by your side and gathers every piece of loot with boundless enthusiasm.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Pink Frogzy
Description: A cheerful little frog who hops by your side and gathers every piece of loot with boundless enthusiasm.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Purple Frogzy
Description: A cheerful little frog who hops by your side and gathers every piece of loot with boundless enthusiasm.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Cyan Frogzy
Description: A cheerful little frog who hops by your side and gathers every piece of loot with boundless enthusiasm.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Mint Green Frogzy
Description: A cheerful little frog who hops by your side and gathers every piece of loot with boundless enthusiasm.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Black Frogzy
Description: A cheerful little frog who hops by your side and gathers every piece of loot with boundless enthusiasm.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

White Frogzy
Description: A cheerful little frog who hops by your side and gathers every piece of loot with boundless enthusiasm.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Orange Whispero
Description: A gentle little ghost that floats beside you, quietly gathering every item with ghostly grace.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Yellow Whispero
Description: A gentle little ghost that floats beside you, quietly gathering every item with ghostly grace.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Pink Whispero
Description: A gentle little ghost that floats beside you, quietly gathering every item with ghostly grace.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Purple Whispero
Description: A gentle little ghost that floats beside you, quietly gathering every item with ghostly grace.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Blue Whispero
Description: A gentle little ghost that floats beside you, quietly gathering every item with ghostly grace.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Green Whispero
Description: A gentle little ghost that floats beside you, quietly gathering every item with ghostly grace.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Black Whispero
Description: A gentle little ghost that floats beside you, quietly gathering every item with ghostly grace.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

White Whispero
Description: A gentle little ghost that floats beside you, quietly gathering every item with ghostly grace.
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Green Mecha Rabbit
Description: A little robot rabbit hopping everywhere, collecting everything… beep beep!
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Orange Mecha Rabbit
Description: A little robot rabbit hopping everywhere, collecting everything… beep beep!
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Red Mecha Rabbit
Description: A little robot rabbit hopping everywhere, collecting everything… beep beep!
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Pink Mecha Rabbit
Description: A little robot rabbit hopping everywhere, collecting everything… beep beep!
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Purple Mecha Rabbit
Description: A little robot rabbit hopping everywhere, collecting everything… beep beep!
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Blue Mecha Rabbit
Description: A little robot rabbit hopping everywhere, collecting everything… beep beep!
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Black Mecha Rabbit
Description: A little robot rabbit hopping everywhere, collecting everything… beep beep!
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

White Mecha Rabbit
Description: A little robot rabbit hopping everywhere, collecting everything… beep beep!
Premium Item: True
Rarity: Common
Category: Pickup Pet
Sub category: 1800

Material (5)

Scroll of Weapon Bonus Augmentation
Description: This powerful scroll randomly changes the % value of your weapon’s skill bonus while keeping the same skill. The new % value can be higher, same or lower than the current value.
Premium Item: True
Rarity: Common
Category: Material
Sub category: 2108

Scroll of Shield Bonus Augmentation
Description: This powerful scroll randomly changes the % value of your shield’s s bonus while keeping the same skill. The new % value can be higher, same or lower than the current value.
Premium Item: True
Rarity: Common
Category: Material
Sub category: 2108

Scroll of Weapon Bonus (1st Jobs)
Description: This scroll gives a random skill bonus from 1st jobs to your weapon. If the weapon already has a bonus it will be overwritten.
Premium Item: True
Rarity: Common
Category: Material
Sub category: 2108

Scroll of Weapon Bonus (2nd Jobs)
Description: This scroll gives a random skill bonus from 2nd jobs to your weapon. If the weapon already has a bonus it will be overwritten.
Premium Item: True
Rarity: Common
Category: Material
Sub category: 2108

Scroll of Weapon Bonus (3rd Jobs)
Description: This scroll gives a random skill bonus from 3rd jobs to your weapon. If the weapon already has a bonus it will be overwritten.
Premium Item: True
Rarity: Common
Category: Material
Sub category: 2108

Turkeylicious Neon Pink Hat (M)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Hat
Damage: 1 - 1
Sex: male

Turkeylicious Neon Pink Suit (M)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Cloth
Damage: 1 - 1
Sex: male

Turkeylicious Neon Pink Shoes (M)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Shoes
Damage: 1 - 1
Sex: male

Turkeylicious Neon Pink Hands (M)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Gloves
Damage: 1 - 1
Sex: male

Turkeylicious Neon Pink Hat (F)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Hat
Damage: 1 - 1
Sex: female

Turkeylicious Neon Pink Suit (F)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Cloth
Damage: 1 - 1
Sex: female

Turkeylicious Neon Pink Shoes (F)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Shoes
Damage: 1 - 1
Sex: female

Turkeylicious Neon Pink Hands (F)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Gloves
Damage: 1 - 1
Sex: female

Turkeylicious Bloody Red Hat (M)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Hat
Damage: 1 - 1
Sex: male

Turkeylicious Bloody Red Suit (M)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Cloth
Damage: 1 - 1
Sex: male

Turkeylicious Bloody Red Shoes (M)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Shoes
Damage: 1 - 1
Sex: male

Turkeylicious Bloody Red Hands (M)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Gloves
Damage: 1 - 1
Sex: male

Turkeylicious Bloody Red Hat (F)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Hat
Damage: 1 - 1
Sex: female

Turkeylicious Bloody Red Suit (F)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Cloth
Damage: 1 - 1
Sex: female

Turkeylicious Bloody Red Shoes (F)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Shoes
Damage: 1 - 1
Sex: female

Turkeylicious Bloody Red Hands (F)

Description:
Premium Item: True
Rarity: Common
Category: Fashion
Sub category: Gloves
Damage: 1 - 1
Sex: female

Note: Some fashion like Hat, Suit, Shoes and Backpacks were filtered out (16)

Changed (18)

Weapon (15)

Mercenary (2)

Name: Taiaha’s Axe has changes
Taiaha’s Axe

Name: Orcus Sword has changes
Orcus Sword

Acrobat (2)

Name: Kanonicus Bow has changes
Kanonicus Bow

Name: Orcus Yo-Yo has changes
Orcus Yo-Yo

Assist (3)

Name: Twisted Soul Stick has changes
Twisted Soul Stick

Name: Anguished Soul Stick has changes
Anguished Soul Stick

Name: Keokuk Stick has changes
Keokuk Stick

Magician (4)

Name: Mara’s Soul Staff has changes
Mara’s Soul Staff

Name: Keokuk Shaman Staff has changes
Keokuk Shaman Staff

Name: Mara’s Soul Wand has changes
Mara’s Soul Wand

Name: Keokuk Warlock Wand has changes
Keokuk Warlock Wand

Knight (2)

Name: Taiaha’s Great Axe has changes
Taiaha’s Great Axe

Name: Orcus Great Sword has changes
Orcus Great Sword

Templar (2)

Name: Curtana has changes
Curtana
Can trigger skill None Swordcross

Name: Curtana has changes
Curtana
Can trigger skill None Swordcross

Armor (2)

Name: Violent Soul Shield has changes
Violent Soul Shield

Name: Keokuk Shield has changes
Keokuk Shield

Scroll (1)

Name: Scroll of Level & Class Change has changes
Scroll of Level & Class Change
Description Key Changed: IDS_PROPITEM_TXT_155646 IDS_PROPITEM_TXT_155801

Sfx

Changed (1)

Sfx Category: Skill
Effect ID: 0

Changed (1)

Name: Level has changes

Skills

New (24)

Vagrant (9)

Name: Stigma II
Description: Launch a chain of blades towards your target which binds onto them, spinning and attacking enemies around them, then chaining to another nearby target. Has a chance to apply a stack of Stigma. If used on a target with 5 stacks, will steal HP through hits.
Job: Vagrant
Kind: 5
Required Level : 170
Attack Range: 5
Skill Type: 2
Scales with:
-> STR Value: 42

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---18s--10 Steal HP
2---16s--10 Steal HP
3---14s--10 Steal HP
4---12s--10 Steal HP
5---10s--10 Steal HP

Name: Increased Range
Description: Skill range is increased.
Job: Vagrant
Kind: 5
Required Level : 170
Attack Range: 5
Skill Type: 2
Scales with:
-> STR Value: 42

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---10s--10 Steal HP
2---10s--10 Steal HP
3---10s--10 Steal HP
4---10s--10 Steal HP
5---10s--10 Steal HP

Name: Increased Lifesteal
Description: Health stolen in enhanced effect is increased by 10%.
Job: Vagrant
Kind: 5
Required Level : 170
Attack Range: 5
Skill Type: 2
Scales with:
-> STR Value: 42

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---10s--12 Steal HP
2---10s--14 Steal HP
3---10s--16 Steal HP
4---10s--18 Steal HP
5---10s--20 Steal HP

Name: Increased Lifesteal
Description: Health stolen in enhanced effect is increased by 10%.
Job: Vagrant
Kind: 5
Required Level : 170
Attack Range: 5
Skill Type: 2
Scales with:
-> STR Value: 42

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---9s--10 Steal HP
2---8s--10 Steal HP
3---7s--10 Steal HP
4---6s--10 Steal HP
5---5s--10 Steal HP

Name: Stigma III
Description: Slam down on the target with both of your weapons, dealing damage around them. Applies a stack of Stigma. If used on a target with 5 stacks of Stigma, they will be silenced.
Job: Vagrant
Kind: 5
Required Level : 175
Attack Range: 1
Skill Type: 2
Scales with:
-> STR Value: 72

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1-3s-18s--65536 Damage Multiplicator
2-3s-16s--65536 Damage Multiplicator
3-3s-14s--65536 Damage Multiplicator
4-3s-12s--65536 Damage Multiplicator
5-3s-10s--65536 Damage Multiplicator

Name: Stigma III
Description: Slam down on the target with both of your weapons, dealing damage around them. Applies a stack of Stigma. If used on a target with 5 stacks of Stigma, they will be silenced.
Job: Vagrant
Kind: 5
Required Level : 175
Attack Range: 1
Skill Type: 2
Scales with:
-> STR Value: 72

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1-3s-10s--65536 Damage Multiplicator
2-3s-10s--65536 Damage Multiplicator
3-3s-10s--65536 Damage Multiplicator
4-3s-10s--65536 Damage Multiplicator
5-3s-10s--65536 Damage Multiplicator

Name: Increased Stigma
Description: Chance to gain an extra Stigma stack.
Job: Vagrant
Kind: 5
Required Level : 175
Attack Range: 1
Skill Type: 2
Scales with:
-> STR Value: 72

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1-3s-10s--65536 Damage Multiplicator
2-3s-10s--65536 Damage Multiplicator
3-3s-10s--65536 Damage Multiplicator
4-3s-10s--65536 Damage Multiplicator
5-3s-10s--65536 Damage Multiplicator

Name: Reduced Cooldown
Description: Skill cooldown is reduced.
Job: Vagrant
Kind: 5
Required Level : 175
Attack Range: 1
Skill Type: 2
Scales with:
-> STR Value: 72

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1-3s-9s--65536 Damage Multiplicator
2-3s-8s--65536 Damage Multiplicator
3-3s-7s--65536 Damage Multiplicator
4-3s-6s--65536 Damage Multiplicator
5-3s-5s--65536 Damage Multiplicator

Name: Shield
Description: After charging, a barrier proportional to max HP is generated.
Job: Vagrant
Kind: 5
Required Level : 170
Skill Type: 2
Scales with:
-> Base Heal Value: 10

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1-1s----1000 Max. Health Shield
2-1,5s----2000 Max. Health Shield
3-2s----3000 Max. Health Shield
4-2,5s----4000 Max. Health Shield
5-3s----5000 Max. Health Shield

Slayer (8)

Name: Stigma II
Description: Launch a chain of blades towards your target which binds onto them, spinning and attacking enemies around them, then chaining to another nearby target. Has a chance to apply a stack of Stigma. If used on a target with 5 stacks, will steal HP through hits.
Job: Slayer
Kind: 3
Required Level : 170
Attack Range: 5
Skill Type: 2
Scales with:
-> STR Value: 42

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---18s---
2---16s---
3---14s---
4---12s---
5---10s---

Name: Increased Range
Description: Skill range is increased.
Job: Slayer
Kind: 3
Required Level : 170
Attack Range: 5
Skill Type: 2
Scales with:
-> STR Value: 42

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---10s---
2---10s---
3---10s---
4---10s---
5---10s---

Name: Increased Lifesteal
Description: Health stolen in enhanced effect is increased by 10%.
Job: Slayer
Kind: 3
Required Level : 170
Attack Range: 5
Skill Type: 2
Scales with:
-> STR Value: 42

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---10s---
2---10s---
3---10s---
4---10s---
5---10s---

Name: Reduced Cooldown
Description: Skill cooldown is reduced.
Job: Slayer
Kind: 3
Required Level : 170
Attack Range: 5
Skill Type: 2
Scales with:
-> STR Value: 42

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---9s---
2---8s---
3---7s---
4---6s---
5---5s---

Name: Stigma III
Description: Slam down on the target with both of your weapons, dealing damage around them. Applies a stack of Stigma. If used on a target with 5 stacks of Stigma, they will be silenced.
Job: Slayer
Kind: 3
Required Level : 175
Attack Range: 1
Skill Type: 2
Scales with:
-> STR Value: 72

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---18s---
2---16s---
3---14s---
4---12s---
5---10s---

Name: Increased Range
Description: Skill range is increased.
Job: Slayer
Kind: 3
Required Level : 175
Attack Range: 1
Skill Type: 2
Scales with:
-> STR Value: 72

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---10s---
2---10s---
3---10s---
4---10s---
5---10s---

Name: Increased Stigma
Description: Chance to gain an extra Stigma stack.
Job: Slayer
Kind: 3
Required Level : 175
Attack Range: 1
Skill Type: 2
Scales with:
-> STR Value: 72

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---10s---
2---10s---
3---10s---
4---10s---
5---10s---

Name: Reduced Cooldown
Description: Skill cooldown is reduced.
Job: Slayer
Kind: 3
Required Level : 175
Attack Range: 1
Skill Type: 2
Scales with:
-> STR Value: 72

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
1---9s---
2---8s---
3---7s---
4---6s---
5---5s---

Mentalist (3)

Name: Reduced Cooldown
Description: Skill cooldown is reduced.
Job: Mentalist
Kind: 3
Required Level : 175
Attack Range: 7
Skill Type: 1
Scales with:
-> 170 Not yet mapped. If you know the stat it could be, let me know Value: 4000
-> 171 Not yet mapped. If you know the stat it could be, let me know Value: 4000

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
11,5s--28s-122-
21,5s--26s-122-
31,5s--24s-122-
41,5s--22s-122-
51,5s--20s-122-

Name: Improved Scaling
Description: Skill damage scaling is improved, but cooldown is increased.
Job: Mentalist
Kind: 3
Required Level : 175
Attack Range: 7
Skill Type: 1
Scales with:
-> 170 Not yet mapped. If you know the stat it could be, let me know Value: 5000
-> 171 Not yet mapped. If you know the stat it could be, let me know Value: 5000

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
11,5s--60s-122-
21,5s--58s-122-
31,5s--56s-122-
41,5s--54s-122-
51,5s--52s-122-

Name: Increased Damage
Description: Base damage is increased, but scaling is reduced.
Job: Mentalist
Kind: 3
Required Level : 175
Attack Range: 7
Skill Type: 1
Scales with:
-> 170 Not yet mapped. If you know the stat it could be, let me know Value: 2000
-> 171 Not yet mapped. If you know the stat it could be, let me know Value: 2000

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
11,5s--30s-242-
21,5s--30s-242-
31,5s--30s-242-
41,5s--30s-242-
51,5s--30s-242-

Arcanist (4)

Name: Infusion
Description: Infuse any elemental skills you use with your weapon’s applied element, overriding the skill’s element.
Job: Arcanist
Kind: 3
Required Level : 170
Skill Type: 1
Scales with:
-> STA Value: 5000

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
10,6s40s-220s-120-14 Attack
20,6s40s-210s-122-13 Attack
30,6s40s-200s-124-12 Attack
40,6s40s-190s-126-11 Attack
50,6s40s-180s-128-10 Attack

Sfx Sound: PcSkillM-Watmaster.wav

Name: Reduced Penalty
Description: Attack penalty is reduced.
Job: Arcanist
Kind: 3
Required Level : 170
Skill Type: 1
Scales with:
-> STA Value: 5000

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
10,6s40s-180s-128-9,5 Attack
20,6s40s-180s-128-9 Attack
30,6s40s-180s-128-8,5 Attack
40,6s40s-180s-128-8 Attack
50,6s40s-180s-128-7,5 Attack

Sfx Sound: PcSkillM-Watmaster.wav

Name: Increased Duration
Description: Skill duration is increased.
Job: Arcanist
Kind: 3
Required Level : 170
Skill Type: 1
Scales with:
-> STA Value: 5000

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
10,6s42s-180s-128-10 Attack
20,6s44s-180s-128-10 Attack
30,6s46s-180s-128-10 Attack
40,6s48s-180s-128-10 Attack
50,6s50s-180s-128-10 Attack

Sfx Sound: PcSkillM-Watmaster.wav

Name: Intelligent Scaling
Description: Skill scales with INT instead of STA.
Job: Arcanist
Kind: 3
Required Level : 170
Skill Type: 1
Scales with:
-> INT Value: 5000

Skill Levels: 5

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
10,6s40s-180s-128-10 Attack
20,6s40s-180s-128-10 Attack
30,6s40s-180s-128-10 Attack
40,6s40s-180s-128-10 Attack
50,6s40s-180s-128-10 Attack

Sfx Sound: PcSkillM-Watmaster.wav

Changed (56)

Vagrant (14)

Name: Ignite has changed
Job: Vagrant


Skill Levels:

Skill Level 1 changed
-> Cooldown: 30 20 seconds

Skill Level 2 changed
-> Cooldown: 30 20 seconds

Skill Level 3 changed
-> Cooldown: 30 20 seconds

Skill Level 4 changed
-> Cooldown: 30 20 seconds

Skill Level 5 changed
-> Cooldown: 30 20 seconds

Name: Ignite has changed
Job: Vagrant


Skill Levels:

Skill Level 1 changed
-> Cooldown: 30 20 seconds

Skill Level 2 changed
-> Cooldown: 30 20 seconds

Skill Level 3 changed
-> Cooldown: 30 20 seconds

Skill Level 4 changed
-> Cooldown: 30 20 seconds

Skill Level 5 changed
-> Cooldown: 30 20 seconds

Name: Ignite has changed
Job: Vagrant


Skill Levels:

Skill Level 1 changed
-> Cooldown: 30 20 seconds

Skill Level 2 changed
-> Cooldown: 30 20 seconds

Skill Level 3 changed
-> Cooldown: 30 20 seconds

Skill Level 4 changed
-> Cooldown: 30 20 seconds

Skill Level 5 changed
-> Cooldown: 30 20 seconds

Name: Ignite has changed
Job: Vagrant


Skill Levels:

Skill Level 1 changed
-> Cooldown: 28 19 seconds

Skill Level 2 changed
-> Cooldown: 26 18 seconds

Skill Level 3 changed
-> Cooldown: 24 17 seconds

Skill Level 4 changed
-> Cooldown: 22 16 seconds

Skill Level 5 changed
-> Cooldown: 20 15 seconds

Name: Stanglethorns has changed
Job: Vagrant
—>

Name: Burn has changed
Job: Vagrant


Skill Levels:
New Skill levels:

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects
3-------
4-------
5-------

Name: Chimera’s Curse has changed
Job: Vagrant
Description: Use Chimera’s spirit to curse your target, dealing damage and mutating them into an Aibatt. While mutated, they cannot attack. When fully charged, this skill deals 10% more damage. Use Chimera’s spirit to curse your target, dealing damage and mutating them into an Aibatt. While mutated, they cannot attack. When fully charged, this skill has a 30% higher chance of success.


Skill Levels:

Skill Level 1 changed
-> Cooldown: 3,8 38 seconds

Skill Level 2 changed
-> Cooldown: 3,6 36 seconds

Skill Level 3 changed
-> Cooldown: 3,4 34 seconds

Skill Level 4 changed
-> Cooldown: 3,2 32 seconds

Skill Level 5 changed
-> Cooldown: 3 30 seconds

Name: Full charge duration increase has changed
Job: Vagrant


Skill Levels:

Skill Level 1 changed
-> Cooldown: 3 30 seconds

Skill Level 2 changed
-> Cooldown: 3 30 seconds

Skill Level 3 changed
-> Cooldown: 3 30 seconds

Skill Level 4 changed
-> Cooldown: 3 30 seconds

Skill Level 5 changed
-> Cooldown: 3 30 seconds

Name: Full charge debuff increase has changed
Job: Vagrant


Skill Levels:

Skill Level 1 changed
-> Cooldown: 3 30 seconds

Skill Level 2 changed
-> Cooldown: 3 30 seconds

Skill Level 3 changed
-> Cooldown: 3 30 seconds

Skill Level 4 changed
-> Cooldown: 3 30 seconds

Skill Level 5 changed
-> Cooldown: 3 30 seconds

Name: Full Charge Time Decrease has changed
Job: Vagrant


Skill Levels:

Skill Level 1 changed
-> Cooldown: 3 30 seconds

Skill Level 2 changed
-> Cooldown: 3 30 seconds

Skill Level 3 changed
-> Cooldown: 3 30 seconds

Skill Level 4 changed
-> Cooldown: 3 30 seconds

Skill Level 5 changed
-> Cooldown: 3 30 seconds

Name: Stigma has changed
Job: Vagrant


Skill Levels:
New Skill levels:

LevelCasting TimeSkill TimeSkill Time PvPCooldownCooldown PvPRequired MPEffects

Name: Stigma I has changed
Job: Vagrant
Description: Swift piercing attack on a single target in a straight line. Swift piercing attack on a single target in a straight line. Applies a stack of Stigma. If used on a target with 5 Stigma stacks, the attack will piercing all enemies.
—>
**Required Level ** 170 165
New Sfx: sfx_sklslaStigma1.sfx - No sound

Name: Increased Range has changed
Job: Vagrant
Description: Swift piercing attack on a single target in a straight line. Skill range is increased.
—>
**Required Level ** 170 165
New Sfx: sfx_sklslaStigma1.sfx - No sound

Name: Increased Stigma has changed
Job: Vagrant
Description: Swift piercing attack on a single target in a straight line. Chance to gain an extra Stigma stack.
—>
**Required Level ** 170 165
New Sfx: sfx_sklslaStigma1.sfx - No sound

Ringmaster (1)

Name: Gvur Tialla has changed
Job: Ringmaster


Skill Levels:

Skill Level 1 changed
-> Skill Time: none 1 seconds

Skill Level 2 changed
-> Skill Time: none 1 seconds

Skill Level 3 changed
-> Skill Time: none 1 seconds

Templar (2)

Name: Undying has changed
Job: Templar
Exe Target: 0 13


Skill Levels:

Skill Level 1 changed
-> Cooldown: none 300 seconds
-> Skill Time: 60 3200 seconds

Skill Level 2 changed
-> Cooldown: none 300 seconds
-> Skill Time: 60 3300 seconds

Skill Level 3 changed
-> Cooldown: none 300 seconds
-> Skill Time: 60 3400 seconds

Skill Level 4 changed
-> Cooldown: none 300 seconds
-> Skill Time: 60 3500 seconds

Skill Level 5 changed
-> Cooldown: none 300 seconds
-> Skill Time: 60 3600 seconds

Name: Enhanced HP Recovery (need better name) has changed
Job: Templar
Description: Gain additional HP recovery when restoring it with items or skills. Improve the effectiveness of healing received when low on health.
Exe Target: 0 13


Skill Levels:

Skill Level 1 changed
-> 20 10 Incoming Healing

Skill Level 2 changed
-> 30 20 Incoming Healing

Skill Level 3 changed
-> 40 30 Incoming Healing

Skill Level 4 changed
-> 50 40 Incoming Healing

Skill Level 5 changed
-> 60 50 Incoming Healing

Slayer (5)

Name: Stigma I has changed
Job: Slayer
Description: Swift piercing attack on a single target in a straight line. Swift piercing attack on a single target in a straight line. Applies a stack of Stigma. If used on a target with 5 Stigma stacks, the attack will piercing all enemies.
—>
**Required Level ** 170 165
New Sfx: sfx_sklslaStigma1.sfx - No sound

Name: Increased Range has changed
Job: Slayer
Description: Swift piercing attack on a single target in a straight line. Skill range is increased.
—>
**Required Level ** 170 165
New Sfx: sfx_sklslaStigma1.sfx - No sound

Name: Increased Stigma has changed
Job: Slayer
Description: Swift piercing attack on a single target in a straight line. Chance to gain an extra Stigma stack.
—>
**Required Level ** 170 165
New Sfx: sfx_sklslaStigma1.sfx - No sound

Name: Cooldown reduction has changed
Job: Slayer
Description: Swift piercing attack on a single target in a straight line. Skill cooldown is reduced.
—>
**Required Level ** 170 165
New Sfx: sfx_sklslaStigma1.sfx - No sound

Name: Master of Axe has changed
Job: Slayer


Skill Levels:

Skill Level 1 changed
-> 1 3rd Job Skill Damage
-> 2 1 Block
-> 3 2 Hit Rate

Skill Level 2 changed
-> 2 3rd Job Skill Damage
-> 4 2 Block
-> 6 4 Hit Rate

Skill Level 3 changed
-> 3 3rd Job Skill Damage
-> 6 3 Block
-> 9 6 Hit Rate

Skill Level 4 changed
-> 4 3rd Job Skill Damage
-> 8 4 Block
-> 12 8 Hit Rate

Skill Level 5 changed
-> 5 3rd Job Skill Damage
-> 10 5 Block
-> 15 10 Hit Rate

Harlequin (8)

Name: Special Yo-Yo Mastery has changed
Job: Harlequin
Exe Target: 1 13


Name: Auto Attack has changed
Job: Harlequin
Exe Target: 1 13


Name: Range has changed
Job: Harlequin
Exe Target: 1 13


Name: Multistrike has changed
Job: Harlequin
Exe Target: 1 13


Name: Yo-Yo Storm has changed
Job: Harlequin


Skill Levels:

Skill Level 1 changed
-> Cooldown: 28 7 seconds

Skill Level 2 changed
-> Cooldown: 26 6 seconds

Skill Level 3 changed
-> Cooldown: 24 5 seconds

Skill Level 4 changed
-> Cooldown: 22 4 seconds

Skill Level 5 changed
-> Cooldown: 20 3 seconds

Name: Extended Range has changed
Job: Harlequin


Skill Levels:

Skill Level 1 changed
-> Cooldown: 20 3 seconds

Skill Level 2 changed
-> Cooldown: 20 3 seconds

Skill Level 3 changed
-> Cooldown: 20 3 seconds

Skill Level 4 changed
-> Cooldown: 20 3 seconds

Skill Level 5 changed
-> Cooldown: 20 3 seconds

Name: Reduced Cooldown has changed
Job: Harlequin


Skill Levels:

Skill Level 1 changed
-> Cooldown: 18 2,5 seconds

Skill Level 2 changed
-> Cooldown: 16 1,75 seconds

Skill Level 3 changed
-> Cooldown: 14 1,5 seconds

Skill Level 4 changed
-> Cooldown: 12 1,25 seconds

Skill Level 5 changed
-> Cooldown: 10 1 seconds

Name: CC Attack has changed
Job: Harlequin


Skill Levels:

Skill Level 1 changed
-> Cooldown: 20 3 seconds

Skill Level 2 changed
-> Cooldown: 20 3 seconds

Skill Level 3 changed
-> Cooldown: 20 3 seconds

Skill Level 4 changed
-> Cooldown: 20 3 seconds

Skill Level 5 changed
-> Cooldown: 20 3 seconds

Forcemaster (1)

Name: Knuckle Power has changed
Job: Forcemaster


Skill Levels:

Skill Level 1 changed
-> 7 10 Magic Attack Cast Speed
-> 20 -100 Cast Speed PvP Damage

Skill Level 2 changed
-> 9 15 Magic Attack Cast Speed
-> 25 -100 Cast Speed PvP Damage

Skill Level 3 changed
-> 11 20 Magic Attack Cast Speed
-> 30 -100 Cast Speed PvP Damage

Skill Level 4 changed
-> 13 25 Magic Attack Cast Speed
-> 35 -100 Cast Speed PvP Damage

Skill Level 5 changed
-> 15 30 Magic Attack Cast Speed
-> 40 -100 Cast Speed PvP Damage

Mentalist (7)

Name: Chimera’s Curse has changed
Job: Mentalist
Description: Use Chimera’s spirit to curse your target, dealing damage and mutating them into an Aibatt. While mutated, they cannot attack. When fully charged, this skill deals 10% more damage. Use Chimera’s spirit to curse your target, dealing damage and mutating them into an Aibatt. While mutated, they cannot attack. When fully charged, this skill has a 30% higher chance of success.


Skill Levels:

Skill Level 1 changed
-> Cooldown: 3,8 38 seconds

Skill Level 2 changed
-> Cooldown: 3,6 36 seconds

Skill Level 3 changed
-> Cooldown: 3,4 34 seconds

Skill Level 4 changed
-> Cooldown: 3,2 32 seconds

Skill Level 5 changed
-> Cooldown: 3 30 seconds

Name: Full charge duration increase has changed
Job: Mentalist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 3 30 seconds

Skill Level 2 changed
-> Cooldown: 3 30 seconds

Skill Level 3 changed
-> Cooldown: 3 30 seconds

Skill Level 4 changed
-> Cooldown: 3 30 seconds

Skill Level 5 changed
-> Cooldown: 3 30 seconds

Name: Full charge debuff increase has changed
Job: Mentalist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 3 30 seconds

Skill Level 2 changed
-> Cooldown: 3 30 seconds

Skill Level 3 changed
-> Cooldown: 3 30 seconds

Skill Level 4 changed
-> Cooldown: 3 30 seconds

Skill Level 5 changed
-> Cooldown: 3 30 seconds

Name: Full Charge Time Decrease has changed
Job: Mentalist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 3 30 seconds

Skill Level 2 changed
-> Cooldown: 3 30 seconds

Skill Level 3 changed
-> Cooldown: 3 30 seconds

Skill Level 4 changed
-> Cooldown: 3 30 seconds

Skill Level 5 changed
-> Cooldown: 3 30 seconds

Name: Aether Rend has changed
Job: Mentalist
Description: Remove a number of Disable and Weaken debuffs from your target up to the number of Malefic Detonation and Damnation Surge stacks available. This skill consumes all stacks of both skills. Remove a number of Disable and Weaken debuffs from your target up to the number of Malefic Detonation and Damnation Surge stacks available. This skill consumes all stacks of both skills. The damage of this skill scales with Debuff and Weaken effect on you.


Old scaling:
-> 170 Not yet mapped. If you know the stat it could be, let me know Value: 2000
-> 171 Not yet mapped. If you know the stat it could be, let me know Value: 2000

New scaling:
-> 170 Not yet mapped. If you know the stat it could be, let me know Value: 4000
-> 171 Not yet mapped. If you know the stat it could be, let me know Value: 4000

Name: Additional damage disable has changed
Job: Mentalist


Skill Levels:

Skill Level 2 changed
-> 20 15 Additional Damage per Disable Debuff

Skill Level 3 changed
-> 30 20 Additional Damage per Disable Debuff

Skill Level 4 changed
-> 40 25 Additional Damage per Disable Debuff

Skill Level 5 changed
-> 50 30 Additional Damage per Disable Debuff

Name: Additional damage weaken has changed
Job: Mentalist


Skill Levels:

Skill Level 2 changed
-> 2 1,5 Increased Damage per Weaken Debuff

Skill Level 3 changed
-> 3 2 Increased Damage per Weaken Debuff

Skill Level 4 changed
-> 4 2,5 Increased Damage per Weaken Debuff

Skill Level 5 changed
-> 5 3 Increased Damage per Weaken Debuff

Arcanist (18)

Name: Incinerate has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 30 25 seconds

Skill Level 2 changed
-> Cooldown: 30 25 seconds

Skill Level 3 changed
-> Cooldown: 30 25 seconds

Skill Level 4 changed
-> Cooldown: 30 25 seconds

Skill Level 5 changed
-> Cooldown: 30 25 seconds

Name: Increased Elemental has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 30 25 seconds

Skill Level 2 changed
-> Cooldown: 30 25 seconds

Skill Level 3 changed
-> Cooldown: 30 25 seconds

Skill Level 4 changed
-> Cooldown: 30 25 seconds

Skill Level 5 changed
-> Cooldown: 30 25 seconds

Name: Additional Burn Damage has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 30 25 seconds

Skill Level 2 changed
-> Cooldown: 30 25 seconds

Skill Level 3 changed
-> Cooldown: 30 25 seconds

Skill Level 4 changed
-> Cooldown: 30 25 seconds

Skill Level 5 changed
-> Cooldown: 30 25 seconds

Name: Reduced Cooldown has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 28 23 seconds

Skill Level 2 changed
-> Cooldown: 26 21 seconds

Skill Level 3 changed
-> Cooldown: 24 19 seconds

Skill Level 4 changed
-> Cooldown: 22 17 seconds

Skill Level 5 changed
-> Cooldown: 20 15 seconds

Name: Ignite has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 30 20 seconds

Skill Level 2 changed
-> Cooldown: 30 20 seconds

Skill Level 3 changed
-> Cooldown: 30 20 seconds

Skill Level 4 changed
-> Cooldown: 30 20 seconds

Skill Level 5 changed
-> Cooldown: 30 20 seconds

Name: Increased Elemental has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 30 20 seconds

Skill Level 2 changed
-> Cooldown: 30 20 seconds

Skill Level 3 changed
-> Cooldown: 30 20 seconds

Skill Level 4 changed
-> Cooldown: 30 20 seconds

Skill Level 5 changed
-> Cooldown: 30 20 seconds

Name: Increased Spread Damage has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 30 20 seconds

Skill Level 2 changed
-> Cooldown: 30 20 seconds

Skill Level 3 changed
-> Cooldown: 30 20 seconds

Skill Level 4 changed
-> Cooldown: 30 20 seconds

Skill Level 5 changed
-> Cooldown: 30 20 seconds

Name: Reduced Cooldown has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 28 19 seconds

Skill Level 2 changed
-> Cooldown: 26 18 seconds

Skill Level 3 changed
-> Cooldown: 24 17 seconds

Skill Level 4 changed
-> Cooldown: 22 16 seconds

Skill Level 5 changed
-> Cooldown: 20 15 seconds

Name: Reduced Cooldown has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 118 110 seconds

Skill Level 2 changed
-> Cooldown: 116 105 seconds

Skill Level 3 changed
-> Cooldown: 114 100 seconds

Skill Level 4 changed
-> Cooldown: 112 95 seconds

Skill Level 5 changed
-> Cooldown: 110 90 seconds

Name: Thunder Strike has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Castingtime: 2 1 seconds

Skill Level 2 changed
-> Castingtime: 2 1 seconds

Skill Level 3 changed
-> Castingtime: 2 1 seconds

Skill Level 4 changed
-> Castingtime: 2 1 seconds

Skill Level 5 changed
-> Castingtime: 2 1 seconds

Name: Increased Elemental has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Castingtime: 2 1 seconds

Skill Level 2 changed
-> Castingtime: 2 1 seconds

Skill Level 3 changed
-> Castingtime: 2 1 seconds

Skill Level 4 changed
-> Castingtime: 2 1 seconds

Skill Level 5 changed
-> Castingtime: 2 1 seconds

Name: Increased Shock Chance has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Castingtime: 2 1 seconds

Skill Level 2 changed
-> Castingtime: 2 1 seconds

Skill Level 3 changed
-> Castingtime: 2 1 seconds

Skill Level 4 changed
-> Castingtime: 2 1 seconds

Skill Level 5 changed
-> Castingtime: 2 1 seconds

Name: Reduced Cooldown has changed
Job: Arcanist


Skill Levels:

Skill Level 1 changed
-> Cooldown: 28 25 seconds
-> Castingtime: 2 1 seconds

Skill Level 2 changed
-> Cooldown: 26 10 seconds
-> Castingtime: 2 1 seconds

Skill Level 3 changed
-> Cooldown: 24 15 seconds
-> Castingtime: 2 1 seconds

Skill Level 4 changed
-> Cooldown: 22 10 seconds
-> Castingtime: 2 1 seconds

Skill Level 5 changed
-> Cooldown: 20 5 seconds
-> Castingtime: 2 1 seconds

Name: Increased Elemental has changed
Job: Arcanist
Name: Increased Elemental Reduced Duration
Description: Damage is increased. Skill duration is reduced.


Skill Levels:

Skill Level 1 changed
-> Skill Time: 5 3 seconds

Skill Level 2 changed
-> Skill Time: 5 3 seconds

Skill Level 3 changed
-> Skill Time: 5 3 seconds

Skill Level 4 changed
-> Skill Time: 5 3 seconds

Skill Level 5 changed
-> Skill Time: 5 3 seconds

Name: Entangling Roots has changed
Job: Arcanist
—>
Skill Levels:

Skill Level 1 changed
-> Castingtime: 3 1,5 seconds

Skill Level 2 changed
-> Castingtime: 3 1,5 seconds

Skill Level 3 changed
-> Castingtime: 3 1,5 seconds

Skill Level 4 changed
-> Castingtime: 3 1,5 seconds

Skill Level 5 changed
-> Castingtime: 3 1,5 seconds

Name: Grasping Roots has changed
Job: Arcanist
—>
Skill Levels:

Skill Level 1 changed
-> Castingtime: 3 1,5 seconds

Skill Level 2 changed
-> Castingtime: 3 1,5 seconds

Skill Level 3 changed
-> Castingtime: 3 1,5 seconds

Skill Level 4 changed
-> Castingtime: 3 1,5 seconds

Skill Level 5 changed
-> Castingtime: 3 1,5 seconds

Name: Stanglethorns has changed
Job: Arcanist
—>
Skill Levels:

Skill Level 1 changed
-> Castingtime: 3 1,5 seconds

Skill Level 2 changed
-> Castingtime: 3 1,5 seconds

Skill Level 3 changed
-> Castingtime: 3 1,5 seconds

Skill Level 4 changed
-> Castingtime: 3 1,5 seconds

Skill Level 5 changed
-> Castingtime: 3 1,5 seconds

Name: Nature’s Grasp has changed
Job: Arcanist
—>
Skill Levels:

Skill Level 1 changed
-> Castingtime: 3 1,5 seconds

Skill Level 2 changed
-> Castingtime: 3 1,5 seconds

Skill Level 3 changed
-> Castingtime: 3 1,5 seconds

Skill Level 4 changed
-> Castingtime: 3 1,5 seconds

Skill Level 5 changed
-> Castingtime: 3 1,5 seconds

Mover

New (24)

Rank 0 (24)

Green Frogzy

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Yellow Frogzy

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Pink Frogzy

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Purple Frogzy

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Cyan Frogzy

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Mint Green Frogzy

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Black Frogzy

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

White Frogzy

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Orange Whispero

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Yellow Whispero

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Pink Whispero

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Purple Whispero

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Blue Whispero

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Green Whispero

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Black Whispero

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

White Whispero

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Green Mecha Rabbit

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Orange Mecha Rabbi

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Red Mecha Rabbit

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Pink Mecha Rabbit

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Purple Mecha Rabbi

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Blue Mecha Rabbit

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Black Mecha Rabbit

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

White Mecha Rabbit

Level: 0
Icon:
Area: 0
HP: 0
Rank: 0
Killable: False
Element: None

Changed (8)

Name: [Twisted Soul] Orcus has changes
HP: 9063711 11329683

Name: [Tormented Soul] Nergal has changes
HP: 9100885 11376106

Name: [Demonic Soul] Hel has changes
HP: 9141139 11426423

Name: [Perverted Soul] Morrigan has changes
HP: 9180049 11475061

Name: [Anguished Soul] Mara has changes
HP: 9212073 11515091

Name: [Violent Soul] Ghed has changes
HP: 9254126 12030363

Name: [God of Death] Blazing Ankou has changes
HP: 760000000 780000000

Name: [God of Death] Demonic Ankou has changes
HP: 770000000 800000000

Music

New (2)

Dreknir

Ankou

Skill Awakes

Changed (165)

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Malefic Detonation has changes
Malefic Detonation Hexe’s Lament

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Hexe’s Lament has changes
Hexe’s Lament Lillith’s Gaze

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Damnation Surge has changes
Damnation Surge Cimetiere’s Scream

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Lillith’s Gaze has changes
Lillith’s Gaze Aether Rend

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Cimetiere’s Scream has changes
Cimetiere’s Scream Flow of Salvation

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Aether Rend has changes
Aether Rend Hammer of Judgement

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Flow of Salvation has changes
Flow of Salvation Bloody Rush

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Hammer of Judgement has changes
Hammer of Judgement Cross of Blood

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Bloody Rush has changes
Bloody Rush Bloody Thorn

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Cross of Blood has changes
Cross of Blood Storm Slash

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Bloody Thorn has changes
Bloody Thorn Storm Strike

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Slash has changes
Storm Slash Tempest Barrage

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Storm Strike has changes
Storm Strike Stigma I

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Tempest Barrage has changes
Tempest Barrage Stigma II

Skill: Stigma I has changes
Stigma I Stigma III

Skill: Stigma I has changes
Stigma I Stigma III

Skill: Stigma I has changes
Stigma I Stigma III

Skill: Stigma I has changes
Stigma I Stigma III

Skill: Stigma I has changes
Stigma I Stigma III

Skill: Stigma I has changes
Stigma I Stigma III

Skill: Stigma I has changes
Stigma I Stigma III

Skill: Stigma I has changes
Stigma I Stigma III

Skill: Stigma I has changes
Stigma I Stigma III

Skill: Stigma I has changes
Stigma I Stigma III

Skill: Stigma I has changes
Stigma I Stigma III

Quests

Changed (10)

Title: The Gear begins to turn again has changed
End Rewards changed:
Inventory Slots: 0 5

Title: Back to the New World has changed
End Rewards changed:
Inventory Slots: 0 5

Title: About Muran has changed
End Rewards changed:
Inventory Slots: 0 5

Title: Prelude to the Counterattack has changed
End Conditions changed:
Old Kill requirements:
World 1 1 5199 5219 6297 6377
New Kill requirements:
World 1 1 5219 5199 6377 6297

Title: Reunion 4 has changed
End Rewards changed:
Inventory Slots: 0 5

Title: Lost in the fog has changed
End Rewards changed:
Inventory Slots: 0 5

Title: Elder’s Request 1 has changed
End Conditions changed:
Old Kill requirements:
World 1 1 5312 5315 6292 6267
New Kill requirements:
World 1 1 5315 5312 6267 6292

Title: An Incident! 1 has changed
End Conditions changed:
Old Kill requirements:
World 1 1 5199 5219 6297 6377
New Kill requirements:
World 1 1 5219 5199 6377 6297

Title: Elder’s Request 2 has changed
End Conditions changed:
Old Kill requirements:
World 1 1 5199 5219 6297 6377
New Kill requirements:
World 1 1 5219 5199 6377 6297

Title: Pursuit has changed
End Conditions changed:
Old Kill requirements:
World 1 1 5318 5297 6454 6479
New Kill requirements:
World 1 1 5297 5318 6479 6454

Player Motions

New (1)

Arm Heart


Changed (1)

Name: Swap your current skill page has changes
Name changed from Swap your current skill page to Swap your current skill page

Sprites

New (84)





Language File

New (138)

+ achievement_level_lvl13: Specialist Level 1
+ achievement_level_lvl14: Specialist Level 2
+ achievement_level_lvl15: Specialist Level 3
+ propitem_txt_155662: 1.5 Scroll of Ultimate Bonus Package
+ propitem_txt_155663: A package containing 3x Scroll of Ultimate Bonus and 3x Scroll of Ultimate Bonus II. All items are also linked.
+ propitem_txt_155664: 1.5 New Amplification ES Scroll Bundle Select Box
+ propitem_txt_155665: Select which Amplification Scroll you want!
+ propitem_txt_155666: Turkeylicious Neon Pink Set
+ propitem_txt_155667: Turkeylicious Neon Pink Tail
+ propitem_txt_155668: Turkeylicious Neon Pink Hat (M)
+ propitem_txt_155669: Turkeylicious Neon Pink Suit (M)
+ propitem_txt_155670: Turkeylicious Neon Pink Shoes (M)
+ propitem_txt_155671: Turkeylicious Neon Pink Hands (M)
+ propitem_txt_155672: Turkeylicious Neon Pink Set (M)
+ propitem_txt_155673: Turkeylicious Neon Pink Hat (F)
+ propitem_txt_155674: Turkeylicious Neon Pink Suit (F)
+ propitem_txt_155675: Turkeylicious Neon Pink Shoes (F)
+ propitem_txt_155676: Turkeylicious Neon Pink Hands (F)
+ propitem_txt_155677: Turkeylicious Neon Pink Set (F)
+ propitem_txt_155678: Turkeylicious Bloody Red Set
+ propitem_txt_155679: Turkeylicious Bloody Red Tail
+ propitem_txt_155680: Turkeylicious Bloody Red Hat (M)
+ propitem_txt_155681: Turkeylicious Bloody Red Suit (M)
+ propitem_txt_155682: Turkeylicious Bloody Red Shoes (M)
+ propitem_txt_155683: Turkeylicious Bloody Red Hands (M)
+ propitem_txt_155684: Turkeylicious Bloody Red Set (M)
+ propitem_txt_155685: Turkeylicious Bloody Red Hat (F)
+ propitem_txt_155686: Turkeylicious Bloody Red Suit (F)
+ propitem_txt_155687: Turkeylicious Bloody Red Shoes (F)
+ propitem_txt_155688: Turkeylicious Bloody Red Hands (F)
+ propitem_txt_155689: Turkeylicious Bloody Red Set (F)
+ propitem_txt_155690: The Turkeylicious Neon Pink Set for male characters.
+ propitem_txt_155691: The Turkeylicious Neon Pink Set for female characters.
+ propitem_txt_155692: The Turkeylicious Bloody Red Set for male characters.
+ propitem_txt_155693: The Turkeylicious Bloody Red Set for female characters.
+ propitem_txt_155694: Turkeylicious Neon Pink Set
+ propitem_txt_155695: Turkeylicious Bloody Red Set
+ propitem_txt_155696: Arm Heart Motion
+ propitem_txt_155697: Green Frogzy
+ propitem_txt_155698: Yellow Frogzy
+ propitem_txt_155699: Pink Frogzy
+ propitem_txt_155700: Purple Frogzy
+ propitem_txt_155701: Cyan Frogzy
+ propitem_txt_155702: Mint Green Frogzy
+ propitem_txt_155703: Black Frogzy
+ propitem_txt_155704: White Frogzy
+ propitem_txt_155705: A cheerful little frog who hops by your side and gathers every piece of loot with boundless enthusiasm.
+ propitem_txt_155706: Frogzy Select box
+ propitem_txt_155707: Select your favorite color for your cute Frogzy!
+ propitem_txt_155708: Orange Whispero
+ propitem_txt_155709: Yellow Whispero
+ propitem_txt_155710: Pink Whispero
+ propitem_txt_155711: Purple Whispero
+ propitem_txt_155712: Blue Whispero
+ propitem_txt_155713: Green Whispero
+ propitem_txt_155714: Black Whispero
+ propitem_txt_155715: White Whispero
+ propitem_txt_155716: A gentle little ghost that floats beside you, quietly gathering every item with ghostly grace.
+ propitem_txt_155717: Whispero Select box
+ propitem_txt_155718: Select your favorite color for your ghostly Whispero!
+ propitem_txt_155719: Green Mecha Rabbit
+ propitem_txt_155720: Orange Mecha Rabbit
+ propitem_txt_155721: Red Mecha Rabbit
+ propitem_txt_155722: Pink Mecha Rabbit
+ propitem_txt_155723: Purple Mecha Rabbit
+ propitem_txt_155724: Blue Mecha Rabbit
+ propitem_txt_155725: Black Mecha Rabbit
+ propitem_txt_155726: White Mecha Rabbit
+ propitem_txt_155727: A little robot rabbit hopping everywhere, collecting everything... beep beep!
+ propitem_txt_155728: Mecha Rabbit Select box
+ propitem_txt_155729: Select your favorite color for your sparkly robot rabbit!
+ propitem_txt_155800: Scroll of Level & Class Change
+ propitem_txt_155801: Changes level and job
+ propitem_txt_155802: Violent Soul Shield
+ propitem_txt_155803: Keokuk Shield
+ propitem_txt_155804: Taiaha's Axe
+ propitem_txt_155805: Taiaha's Great Axe
+ propitem_txt_155806: Kanonicus Bow
+ propitem_txt_155807: Twisted Soul Stick
+ propitem_txt_155808: Anguished Soul Stick
+ propitem_txt_155809: Keokuk Stick
+ propitem_txt_155810: Mara's Soul Staff
+ propitem_txt_155811: Keokuk Shaman Staff
+ propitem_txt_155812: Orcus Sword
+ propitem_txt_155813: Orcus Great Sword
+ propitem_txt_155814: Mara's Soul Wand
+ propitem_txt_155815: Keokuk Warlock Wand
+ propitem_txt_155816: Orcus Yo-Yo
+ propitem_txt_155817: Scroll of Weapon Bonus Augmentation
+ propitem_txt_155818: This powerful scroll randomly changes the % value of your weapon's skill bonus while keeping the same skill. The new % value can be higher, same or lower than the current value.
+ propitem_txt_155819: Scroll of Shield Bonus Augmentation
+ propitem_txt_155820: This powerful scroll randomly changes the % value of your shield's s bonus while keeping the same skill. The new % value can be higher, same or lower than the current value.
+ propitem_txt_155821: Scroll of Weapon Bonus (1st Jobs)
+ propitem_txt_155822: This scroll gives a random skill bonus from 1st jobs to your weapon. If the weapon already has a bonus it will be overwritten.
+ propitem_txt_155823: Scroll of Weapon Bonus (2nd Jobs)
+ propitem_txt_155824: This scroll gives a random skill bonus from 2nd jobs to your weapon. If the weapon already has a bonus it will be overwritten.
+ propitem_txt_155825: Scroll of Weapon Bonus (3rd Jobs)
+ propitem_txt_155826: This scroll gives a random skill bonus from 3rd jobs to your weapon. If the weapon already has a bonus it will be overwritten.
+ propmotion_txt_000111: Swap your current skill page
+ propmover_txt_400447: Green Frogzy
+ propmover_txt_400448: Yellow Frogzy
+ propmover_txt_400449: Pink Frogzy
+ propmover_txt_400450: Purple Frogzy
+ propmover_txt_400451: Cyan Frogzy
+ propmover_txt_400452: Mint Green Frogzy
+ propmover_txt_400453: Black Frogzy
+ propmover_txt_400454: White Frogzy
+ propmover_txt_400455: Orange Whispero
+ propmover_txt_400456: Yellow Whispero
+ propmover_txt_400457: Pink Whispero
+ propmover_txt_400458: Purple Whispero
+ propmover_txt_400459: Blue Whispero
+ propmover_txt_400460: Green Whispero
+ propmover_txt_400461: Black Whispero
+ propmover_txt_400462: White Whispero
+ propmover_txt_400463: Green Mecha Rabbit
+ propmover_txt_400464: Orange Mecha Rabbi
+ propmover_txt_400465: Red Mecha Rabbit
+ propmover_txt_400466: Pink Mecha Rabbit
+ propmover_txt_400467: Purple Mecha Rabbi
+ propmover_txt_400468: Blue Mecha Rabbit
+ propmover_txt_400469: Black Mecha Rabbit
+ propmover_txt_400470: White Mecha Rabbit
+ propskill_txt_150595: Infusion
+ propskill_txt_150596: Infuse any elemental skills you use with your weapon's applied element, overriding the skill's element.
+ propskill_txt_150597: Intelligent Scaling
+ propskill_txt_150598: Skill scales with INT instead of STA.
+ propskill_txt_150599: Reduced Penalty
+ propskill_txt_150600: Attack penalty is reduced.
+ propskill_txt_150601: Reduced Duration
+ propskill_txt_150602: Skill duration is reduced.
+ propskill_txt_150603: Improved Scaling
+ propskill_txt_150604: Skill damage scaling is improved, but cooldown is increased.
+ propskill_txt_150605: Base damage is increased, but scaling is reduced.
+ propskill_txt_150606: Increased Lifesteal
+ propskill_txt_150607: Health stolen in enhanced effect is increased by 10%.
+ propskill_txt_150608: Chance to gain an extra Stigma stack.
+ ui_tooltip_hp_threshold_neg: HP Threshold: Below %d%%

Changed (572)

  propitem_txt_014279: "A special Decorative Black Ribbon for female characters which grants 5% increased Run Speed." --→ "A special Decorative Black Ribbon for female characters."
  propitem_txt_134991: "A magnificent cloak that grants powerful strength for a limited time. A well-balanced cloak that enhances overall abilities." --→ "A magnificent cloak that grants powerful strength for a limited time. A well-balanced cloak that enhances overall abilities. The options on the cloak will be removed after the 1.5 update, leaving them as cosmetic items only."
  propitem_txt_134993: "A magnificent cloak that grants powerful strength for a limited time. Provides a strong buff that aids in combat and growth." --→ "A magnificent cloak that grants powerful strength for a limited time. Provides a strong buff that aids in combat and growth. The options on the cloak will be removed after the 1.5 update, leaving them as cosmetic items only."
  propitem_txt_134997: "A package containing 1x Cloak of Equilibrium, 5x Power Scroll, 7x Def-Upcut Stone, 7x Upcut Stone, 6x Elemental Attack Stone Select Box and +6 Elemental Defense Stone Select Box. All items are Soul-Linked." --→ "A package containing 1x Cloak of Equilibrium, 5x Power Scroll, 7x Def-Upcut Stone, 7x Upcut Stone, 6x Elemental Attack Stone Select Box and +6 Elemental Defense Stone Select Box. The options on the cloak will be removed after the 1.5 update, leaving them as cosmetic items only. All items are Soul-Linked."
  propitem_txt_134999: "A package containing 20x Scroll of Amplification ES, 1x Cloak of Ascension and 1x Scroll of PickUp Boost (7days). All items are Soul-Linked." --→ "A package containing 20x Scroll of Amplification ES, 1x Cloak of Ascension and 1x Scroll of PickUp Boost (7days). The options on the cloak will be removed after the 1.5 update, leaving them as cosmetic items only. All items are Soul-Linked."
  propitem_txt_155645: "Scroll of Level & Class Change" --→ "FWC 2025 Shiny Bloody Tiger"
  propitem_txt_155646: "Changes level and job" --→ "[Soul-Linked] 2025 Mycard Promotion Box A "
  propitem_txt_155647: "Violent Soul Shield" --→ "A package containing 3x Scroll of Amplification ES, 3x Upcut Stone, 7x Def-Upcut Stone and 3x Vital Drink X or Refresher Hold. All items are Soul-Linked."
  propitem_txt_155648: "Keokuk Shield" --→ "[Soul-Linked] 2025 Mycard Promotion Box B "
  propitem_txt_155649: "Taiaha's Axe" --→ "A package containing 10x Grilled Eel, 3x Power Scroll, 10x Flask Box and 1x Blue Snowboarder Set. All items are Soul-Linked."
  propitem_txt_155650: "Taiaha's Great Axe" --→ "[Soul-Linked] 2025 Mycard Promotion Box C "
  propitem_txt_155651: "Kanonicus Bow" --→ "A package containing 10x Scroll of Amplification ES, 10x Power Scroll, 10x Balloon Select Box(6h), 1x Extra Bag (30 days), 10x Scroll of SProtect and 1x Winter Casual 10% Black Set. All items are Soul-Linked."
  propitem_txt_155652: "Twisted Soul Stick" --→ "Winter Costume Select Box 1"
  propitem_txt_155653: "Anguished Soul Stick" --→ "Select which Winter Costume you want to receive!"
  propitem_txt_155654: "Keokuk Stick" --→ "Winter Pixie Pet select box"
  propitem_txt_155655: "Mara's Soul Staff" --→ "Select your favorite Winter Pixie Pet!"
  propitem_txt_155656: "Keokuk Shaman Staff" --→ "Winter Tiger Pet select box"
  propitem_txt_155657: "Orcus Sword" --→ "Select your favorite Winter Tiger Pet!"
  propitem_txt_155658: "Orcus Great Sword" --→ "Scroll of increased Jewel synthesis chance Select Box"
  propitem_txt_155659: "Mara's Soul Wand" --→ "Select which Scroll of increased Jewel synthesis chance you want to receive! This scroll will give you a 2x chance of synthesizing a selected Jewel."
  propitem_txt_155660: "Keokuk Warlock Wand" --→ "1.5 Update Growth Package"
  propitem_txt_155661: "Orcus Yo-Yo" --→ "A package containing 1x New Amplification ES Scroll Select Box, 5x Vital Drink X or Refresher Hold, 5x Scroll of Velocity, 5x Upcut Stone and 5x Power Scroll. All items are also linked."
  propmotion_txt_000110: "Swap your current skill page" --→ "Arm Heart"
  propquest_inc_150001: "I have a funny story and a favor to ask... Would you like to hear it?" --→ "I have a funny story and a favor to ask. Want to hear it?"
  propquest_inc_150002: "I have no idea if you know this, but there are many races in the world, and for some reason, I'm more drawn to the beast-people, and looking for information about them." --→ "I don’t know if you’re aware, but there are many races in this world. For some reason, I’m especially drawn to beastfolk, so I’ve been looking for information about them."
  propquest_inc_150003: "I've found some clues, gotten some investment, organized an expedition, and sent it to the supposed location. But... even now, I've heard nothing from them." --→ "I found some clues, secured funding, formed an expedition, and sent them to a rumored location. But… I still haven’t heard anything back."
  propquest_inc_150004: "There should be a letter at least. My investors are nagging me to take responsibility, but the Mayor of Saint City, who invested the most, hasn't said a word.Isn't it clear that he knows something? Can you ask him about the expedition for me..." --→ "There should have been at least a letter by now. My investors keep nagging me to take responsibility, but the mayor of Saint City, who invested the most, hasn’t said a single word. Isn’t it obvious he knows something? Could you ask him about the expedition for me?"
  propquest_inc_150005: "Thank you! You know where he is." --→ "Thank you! You know where to find him."
  propquest_inc_150006: "Come back if you change your mind... I'll be waiting." --→ "Come back if you change your mind. I’ll be waiting."
  propquest_inc_150007: "Have you asked him? I'd ask him myself, but... I'm afraid to face him." --→ "Did you ask him? I’d go myself, but… I’m too afraid to face him."
  propquest_inc_150009: "Meet with Mayor of Saint City" --→ "Meet with the Mayor of Saint City"
  propquest_inc_150011: "Oh, I see. Did Strange Collector send you?" --→ "Ah, I see. Did the Strange Collector send you?"
  propquest_inc_150013: "Hmm? If not, then why have you come to me?" --→ "Hmm? If not, then why did you come to me?"
  propquest_inc_150014: "Even if it’s you, I have nothing to say!" --→ "Even for you, I have nothing more to say."
  propquest_inc_150018: "Well... I don’t know much, but lately, Mayor Flarine has been visiting his house quite often. Why don’t you try talking to Flarine?" --→ "Well… I don’t know much, but lately the mayor of Flaris has been visiting his house quite often. Why don’t you try talking to Flarine?"
  propquest_inc_150019: "You do know the way, right?" --→ "You know the way, right?"
  propquest_inc_150020: "You’re the one asking, yet... If it’s nothing important, could you just step aside?" --→ "You’re the one asking, and yet… If it’s nothing important, could you step aside?"
  propquest_inc_150021: "That’s all I know. Go to Flarine." --→ "That’s all I know. Go see Flarine."
  propquest_inc_150023: "Meet with Mayor of Flarine" --→ "Meet with the Mayor of Flarine"
  propquest_inc_150025: "Actually... Something like this was found in the western Flaris. " --→ "Actually… something like this was found in western Flaris."
  propquest_inc_150026: "Look at this Saint City logo on it... I thought I should let him know about this, so I took it there." --→ "Look at this Saint City logo. I thought I should let him know, so I brought it to him."
  propquest_inc_150027: "But... since more pieces like this are popping out, I’ve been visiting frequently these days. " --→ "But more pieces like this keep turning up, so I’ve been visiting him often."
  propquest_inc_150028: "He was startled when he saw it and took it away, telling me not to speak of it to anyone. You want this?" --→ "He was shocked when he saw it, took it away, and told me not to speak of it to anyone. Do you want this?"
  propquest_inc_150029: "As far as I know, these things came from the central region of the Leren Mountains. Fortunately for him, powerful masquerpets roaming the area, preventing people from entering and spreading the news. But... well, that shouldn’t be a problem for you." --→ "As far as I know, these pieces came from the central region of the Leren Mountains. Fortunately for him, powerful masquerpets wander the area, keeping people away and stopping any rumors from spreading. But that shouldn’t be a problem for you."
  propquest_inc_150030: "Hmm? You don’t need it? Well, I can’t give you this piece, but if you need a new one, feel free to ask." --→ "Hmm? You don’t need it? Well, I can’t give you this piece, but if you need another one, feel free to ask."
  propquest_inc_150031: "I’ve already told you the location, haven’t I? If it’s you, you should have no problem dealing with those lurking monsters and find what you need." --→ "I’ve already told you where it is, haven’t I? Someone like you shouldn’t have any trouble handling the monsters there and finding what you need."
  propquest_inc_150032: "Wait... This is! How come you have this?" --→ "Wait… this is…! How did you get this?"
  propquest_inc_150033: "Find 'Fragment of ???'" --→ "Find “Fragment of ???”"
  propquest_inc_150035: "Now that you’ve come this far, I have no choice but to tell you everything. Are you ready to hear the story? That’s a fragment from the ship the expedition set sail on." --→ "Now that you’ve come this far, I have no choice but to tell you everything. Are you ready? That fragment is from the ship the expedition used when they set sail."
  propquest_inc_150036: "How do I know that from just a piece of debris? Because I was involved in everything from its design to its construction. But... So far, all that’s been found are these fragments." --→ "How do I know that from a single piece of debris? Because I was involved in everything—from its design to its construction. But so far, all we’ve found are scattered fragments like this."
  propquest_inc_150037: "I’ve done my best to keep the news from spreading, but there was only so much I could do. Now that it’s come to this, I have no one left to turn to but you. Could you help find some clues about the expedition?" --→ "I’ve done my best to stop the news from spreading, but there’s only so much I can do. At this point, I have no one left to turn to but you. Could you help find more clues about the expedition?"
  propquest_inc_150038: "Thank you. The expedition followed the Darken1 mountain range. You should start searching from there." --→ "Thank you. The expedition followed the Darken mountain range. Start searching from there."
  propquest_inc_150039: "So even my last hope... is fading. If you change your mind, please come back." --→ "So even my last hope is fading. If you change your mind, please come back."
  propquest_inc_150040: "Have you found anything? Oh.. things are getting serious..." --→ "Have you found anything? Oh… this is getting serious."
  propquest_inc_150041: "Welcome, adventurer. Hmm? What is this thing?" --→ "Welcome, adventurer. Hmm? What is this?"
  propquest_inc_150042: "Bring 'Fragment of a Fallen Ship' to Darken Mayor" --→ "Bring “Fragment of a Fallen Ship” to the Darken Mayor"
  propquest_inc_150043: "Seeking the Witness... 1" --→ "Seeking the Witness… 1"
  propquest_inc_150044: "Well... I have no idea about this shipwreck things, but there is someone who might." --→ "Well… I don’t know anything about this shipwreck, but there is someone who might."
  propquest_inc_150045: "A High-Dwarpet named Liekyen might know something. You should go and see him." --→ "A High-Dwarpet named Liekyen might know something. You should go see him."
  propquest_inc_150046: "Of course, you could search other places first if you’d prefer." --→ "Of course, you can search elsewhere first if you prefer."
  propquest_inc_150047: "Haven’t you gone yet? That’s everything I can think of." --→ "You haven’t gone yet? That’s really all I can think of."
  propquest_inc_150048: "A shipwreck? Ah... You mean that?" --→ "A shipwreck? Ah… you mean that one."
  propquest_inc_150050: "Seeking the Witness... 2" --→ "Seeking the Witness… 2"
  propquest_inc_150051: "It was deep in the mountains. I saw a shadow and thought it might be a monster... But it turned out to be a falling ship." --→ "It was deep in the mountains. I saw a shadow and thought it was a monster… but it turned out to be a ship falling from the sky."
  propquest_inc_150052: "There was no one on board even at the first time I searched it. Not even a single casualty... I searched around to see if there was anything useful, but all I found was a book filled with codes. Curious about what it says?" --→ "There was no one on board, even when I searched it the first time. Not a single body. I checked around to see if there was anything useful, but all I found was a book full of strange codes. Curious what it says?"
  propquest_inc_150053: "I couldn’t make any sense of it, so I handed it over to Inisis. If you’re interested, go talk to her." --→ "I couldn’t make heads or tails of it, so I handed it over to Inisis. If you’re interested, go talk to her."
  propquest_inc_150054: "Not curious? Well, that’s up to you." --→ "Not curious? Well, that’s your choice."
  propquest_inc_150055: "Inisis knows the details. If she finishes deciphering it, can you come back and tell me what she found?" --→ "Inisis knows the details. If she finishes deciphering it, could you come back and tell me what she found?"
  propquest_inc_150058: "Searching for Clues... 1" --→ "Searching for Clues… 1"
  propquest_inc_150059: "It turned out to be just a simple sailing logbook. There’s nothing significant in it... Are you still looking for more clues?" --→ "It turned out to be just a simple sailing logbook. There’s nothing special written in it. Are you still looking for more clues?"
  propquest_inc_150060: "Actually, after reading this, Amadolka decided to search the Darken mountains again to see if anything else would turn up. You should meet him before heading to Saint City." --→ "Actually, after reading it, Amadolka decided to search the Darken mountains again to see if anything else turns up. You should meet him before heading back to Saint City."
  propquest_inc_150061: "If you’re too busy, I understand. Take care." --→ "If you’re too busy, I understand. Take care of yourself."
  propquest_inc_150062: "Haven’t you left yet?" --→ "You haven’t left yet?"
  propquest_inc_150065: "Searching for Clues... 2" --→ "Searching for Clues… 2"
  propquest_inc_150066: "That sharp woman... How did she know to send you without me saying a word? Do you really need this?" --→ "That sharp woman… How did she know to send you without me saying anything? Do you really need this?"
  propquest_inc_150067: "Sigh... Fine, take it. You can find it just next to me. I tried to analyze that stuff at Erons Factory, but couldn't even figure out what it was made of." --→ "Sigh… Fine, take it. You can find it right next to me. I tried to analyze that material at Erons Factory, but I couldn’t even figure out what it’s made of."
  propquest_inc_150068: "If you manage to uncover anything, let me know. I suppose I owe you one now?" --→ "If you manage to discover anything, let me know. I guess I owe you one now."
  propquest_inc_150069: "So I can keep this? Tch... The more I look at it, the more reluctant I feel. Just take it and go!" --→ "So I can keep this? Tch… the more I look at it, the more uneasy I feel. Just take it and go."
  propquest_inc_150070: "This logbook...!!" --→ "This logbook…!"
  propquest_inc_150071: "Find 'Trace of the New Continent'" --→ "Find “Trace of the New Continent”"
  propquest_inc_150072: "The Gear begins to turn again" --→ "The Gear Begins to Turn Again"
  propquest_inc_150073: "So that’s how it was... What on earth happened to the crew aboard that ship...? For now, let me take a look at this mysterious material." --→ "So that’s how it was… What on earth happened to the crew of that ship? For now, let me examine this strange material."
  propquest_inc_150074: "I can use it to calm down the investors. With this logbook, we may even be able to send a follow-up expedition. Hmm... Could you show the logbook and this thing to Strange Collector?" --→ "I can use it to calm the investors. With this logbook, we might even be able to send a follow-up expedition. Hmm… Could you show the logbook and this material to the Strange Collector?"
  propquest_inc_150075: "He should be the first to know... Thanks." --→ "He should be the first to know. Thank you."
  propquest_inc_150076: "Well... If you change your mind, come back anytime." --→ "Well, if you change your mind, you can come back anytime."
  propquest_inc_150077: "Have you shown it to him? Oh, I’m not rushing you." --→ "Have you shown it to him yet? Don’t worry, I’m not rushing you."
  propquest_inc_150078: "Welcome. How did it go? I knew it! My research wasn’t wrong after all. I truly owe you a great deal. It’s not much, but please take this for my gratitude. Things are going to get busy from here on out..." --→ "Welcome back. How did it go? I knew it—my research wasn’t wrong after all. I truly owe you. It’s not much, but please accept this as my thanks. Things are going to get busy from here on…"
  propquest_inc_150079: "Meet with Strange Collector" --→ "Meet with the Strange Collector"
  propquest_inc_150081: "Reignited passion" --→ "Reignited Passion"
  propquest_inc_150082: "Adventurer, you came at the right time. We are currently organizing the second expedition based on the logbook you provided." --→ "Adventurer, you’ve come at the perfect time. We’re preparing a second expedition based on the logbook you found."
  propquest_inc_150083: "However, this time, we plan to send a scout party first, before the main departure. Would you be willing to be part of that party?" --→ "This time, we plan to send a scouting party before the main group. Would you be willing to be part of that team?"
  propquest_inc_150084: "Go find the mayor of Saint City." --→ "Go see the mayor of Saint City."
  propquest_inc_150085: "Hmm… I don’t think we have anyone else more suited for this than you. But since there’s still time before departure, take your time to decide." --→ "I don’t think anyone is better suited for this than you. But there’s still some time before we depart, so you can decide at your own pace."
  propquest_inc_150086: "You do know where the mayor is, right?" --→ "You know where the mayor is, right?"
  propquest_inc_150089: "Thanks to what you found, I managed to convince the rest of the investors, and we have decided to organize the second expedition. But considering that the first expedition completely gone and the ship crashed..." --→ "Thanks to what you brought back, I convinced the other investors, and we’ve decided to organize a second expedition. But considering the first expedition vanished and their ship crashed…"
  propquest_inc_150090: "If we send out a new expedition without understanding the cause, we might face the same disaster. That's why we plan to send a scouting team first for investigation… Would you take on this role?" --→ "If we send another group out without understanding what happened, we risk the same disaster. That’s why we plan to send a scouting team first to investigate. Will you take on that role?"
  propquest_inc_150091: "After checking the logbook, it seems we need to go even further north, past the Gouthan Mountains of Darkon. It appears there’s some kind of docking area there, so if you arrive safely, you should be able to land." --→ "After reviewing the logbook, it seems we need to go even farther north, beyond the Gouthan Mountains of Darkon. It looks like there’s some kind of docking point there, so if you arrive safely, you should be able to land."
  propquest_inc_150092: "No matter how I look at it, you are the only one fit for the job… I’ll be waiting for your answer." --→ "No matter how I look at it, you’re the only one fit for this job. I’ll be waiting for your answer."
  propquest_inc_150094: "Finally! I’m saved! I survived!" --→ "Finally… I’m saved! I survived!"
  propquest_inc_150097: "Nice to meet you. I’m Beck from Saint City. I.. well... was in the expedition. I was attacked by beast-like creatures and got separated from my team." --→ "Good to meet you. I’m Beck from Saint City. I… well, I was part of the expedition. Beasts attacked us, and I got separated from the others."
  propquest_inc_150098: "Our expedition captain didn’t even check if everyone was on board and just took off, abandoning us. When the attack started, I happened to be wasting time in the forest... Thanks to that, I managed to survive." --→ "Our captain didn’t even check if everyone was on board before taking off. When the attack started, I just happened to be wasting time in the forest. Thanks to that, I survived."
  propquest_inc_150099: "A second expedition? That’s a relief. I’ll join them and return home as soon as they arrive. But… could I ask you for a favor?" --→ "A second expedition? That’s a relief. I’ll join them and go home as soon as they arrive. But… could I ask you for a favor?"
  propquest_inc_150100: "I lost my serial number chain while escaping from those beasts. I searched the ground where I dropped it, but it had vanished. Maybe it’s still somewhere in that area… Could you go there and search for it? Please, I’m counting on you!" --→ "I lost my serial number chain while fleeing from those beasts. I searched where I dropped it, but it was gone. It might still be somewhere nearby. Could you go and look for it? Please, I’m counting on you."
  propquest_inc_150102: "Those creatures went in that direction!" --→ "Those creatures went that way!"
  propquest_inc_150103: "I can't thank you more for your efforts While you were gone... some beastmen who looked different from the ones that attacked me approached. They gave me food and pointed out a location before disappearing. Please eat something and then head over there." --→ "I can’t thank you enough for your help. While you were gone, some beastmen—different from the ones that attacked me—showed up. They gave me food and pointed out a place before leaving. Eat something, then head over there."
  propquest_inc_150104: "Gather 10 Abandoned Serial Number chain" --→ "Gather 10 Abandoned Serial Number Chains"
  propquest_inc_150105: "Proficienct Test" --→ "Proficiency Test"
  propquest_inc_150106: "Oy! Halt! Who are you? …That’s quite a story. Suspicious. Are you a Lycan spy? If not, you just have to prove it." --→ "Oy! Halt! Who are you? …That’s quite a story. Suspicious. Are you a Lycan spy? If not, prove it."
  propquest_inc_150107: "Defeat 20 Hundur Sharpfoots, and I’ll believe you." --→ "Defeat 20 Hundur Sharpfoots, and then I’ll believe you."
  propquest_inc_150108: "Hmph! I knew it! You must be a spy!" --→ "Hmph! I knew it. You must be a spy!"
  propquest_inc_150109: "What? You can’t even handle that? Pathetic. There’s no way I can let you into the village like that." --→ "What? You can’t even handle that? Pathetic. There’s no way I can let you into the village like this."
  propquest_inc_150110: "(Hmm… seems to be stronger than me...)" --→ "(Hmm… seems stronger than me…)"
  propquest_inc_150113: "That won’t be enough to convince me.  You see, I still don't even know who you are. If you want to get along with our village, you need to prove yourself with your powers. At least then we can help each other." --→ "That’s still not enough to convince me. I don’t even know who you really are. If you want to live alongside our village, you’ll need to prove yourself with your strength. Then at least we can rely on each other."
  propquest_inc_150114: "If you really want to prove yourself, defeat Captain Hundur Sharpfoot and bring me proof." --→ "If you’re serious about proving yourself, defeat Captain Hundur Sharpfoot and bring me proof."
  propquest_inc_150116: "Still not done? When exactly do you plan on entering the village?" --→ "Still not done? When exactly do you plan to enter the village?"
  propquest_inc_150117: "(Seriously…?) You’re struggling against just those? Hah… Well, I suppose you tried. Go on, someone will guide you inside." --→ "(Seriously…?) You’re struggling with just those? Hah… well, I guess you tried. Go on, someone will guide you inside."
  propquest_inc_150118: "Kill 11 Captain Hundur Sharpfoot and bring 1 Piece of Hundur Bone" --→ "Kill 11 Captain Hundur Sharpfoots and bring 1 Piece of Hundur Bone"
  propquest_inc_150119: "New Town-life?" --→ "New Town Life?"
  propquest_inc_150120: "…Welcome, stranger. You’re now at Eillun Town, the shelter for all Myurangs. Wait, you defeated Captain Hundur Sharpfoot...? Ah, so you fell for his trick. I had sent him out for training because he’s always slacking off..." --→ "Welcome, stranger. You’re now in Eillun Town, the refuge of the Myurangs. Wait, you defeated Captain Hundur Sharpfoot? Ah, so you fell for his trick. I only sent him out for training because he’s always slacking off."
  propquest_inc_150121: "Don’t worry, I’ll give him a much harder task next time. To stay in this village, you’ll need the captain’s approval. He’s quite strict, so expect more trials." --→ "Don’t worry, I’ll give him a much harsher assignment next time. To stay in this village, you’ll need the captain’s approval. He’s strict, so expect more tests."
  propquest_inc_150122: "You can find him over there—go talk to him yourself." --→ "You can find him over there. Go talk to him yourself."
  propquest_inc_150124: "Just know that without his approval, you won’t be able to do anything in the village." --→ "Just know that without his approval, you won’t be able to do much in this village."
  propquest_inc_150127: "Captain's Test 1" --→ "Captain’s Test 1"
  propquest_inc_150128: "A hairless outsider in our village… What were the guards doing? So, you want to stay in our village? We are at war with the Lycans. For all I know, you could be one of their spies. I can’t allow you to stay without proof." --→ "A hairless outsider in our village… What were the guards doing? So, you want to stay here? We’re at war with the Lycans. For all I know, you might be one of their spies. I can’t allow you to stay without proof."
  propquest_inc_150129: "Kill 25 Small Samoset. That'd be enough to start a conversation." --→ "Kill 25 Small Samosets. That’ll at least get us talking."
  propquest_inc_150130: "If you can’t even handle this level of task, there’s no way I can let you in." --→ "If you can’t handle something that simple, I can’t let you in."
  propquest_inc_150131: "If you finish quickly, you’ll be able to use the village’s facilities sooner." --→ "If you finish quickly, you’ll be able to use the village facilities sooner."
  propquest_inc_150132: "Finished already? Alright, I can say that you are not a spy of those dog-kinds." --→ "Already done? Alright. I can say you’re not one of those dog spies."
  propquest_inc_150133: "Kill 25 Small Samoset" --→ "Kill 25 Small Samosets"
  propquest_inc_150134: "Captain's Test 2" --→ "Captain’s Test 2"
  propquest_inc_150135: "But if you have to stay in town, that's a different matter. We received intel that the enemies you defeated are gathering in one place." --→ "But staying in town is a different matter. We’ve received reports that the enemies you defeated are gathering in one place."
  propquest_inc_150136: "I’ll tell you the location—go there and take them out before they can plan their next move." --→ "I’ll tell you where. Go there and take them out before they can plan anything."
  propquest_inc_150137: "It’s your choice, but if you want to stay, you’ll have to do it eventually." --→ "It’s your choice, but if you want to stay, you’ll have to deal with them eventually."
  propquest_inc_150138: "We must eliminate them before they attack the village. That’s the key point." --→ "We need to crush them before they attack the village. That’s what matters."
  propquest_inc_150139: "Oh, impressive. I underestimated you. My apologies." --→ "Impressive. I underestimated you. My apologies."
  propquest_inc_150140: "Kill 15 Samoset" --→ "Kill 15 Samosets"
  propquest_inc_150141: "Captain's Test 3" --→ "Captain’s Test 3"
  propquest_inc_150142: "There are more reinforcements gathering out there. Unfortunately, our troops are occupied elsewhere, and we can’t deal with them right now. This is the last task, teach them a lesson." --→ "There are even more reinforcements gathering. Sadly, our troops are tied up elsewhere and can’t handle them right now. This is the last task—teach them a lesson."
  propquest_inc_150143: "Defeat Captain Samoset and bring back some proof. Then, I’ll grant you a permission to stay." --→ "Defeat Captain Samoset and bring back proof. Then I’ll grant you permission to stay."
  propquest_inc_150144: "You'd better make your decision before they start the assault." --→ "You’d better decide before they launch an attack."
  propquest_inc_150145: "Still not done? Hmm…" --→ "Still not finished? Hmm…"
  propquest_inc_150147: "Kill 10 Captain Samoset and bring 1 Piece of Samoset Bone" --→ "Kill 10 Captain Samosets and bring 1 Piece of Samoset Bone"
  propquest_inc_150148: "Where did the expedition go 1" --→ "Where Did the Expedition Go 1"
  propquest_inc_150149: "So, what made you come so far? Hmm… I don’t remember seeing anything like that. I rarely leave the forest, so I wouldn’t know." --→ "So, what brought you all the way here? Hmm… I don’t remember seeing anything like that. I rarely leave the forest, so I wouldn’t know."
  propquest_inc_150150: "Wait... yes, there were a number of reports that there were multiple loud explosions coming from the east side. Not sure if it’s related… but do you want to check it out?" --→ "Wait… yes, there were reports of several loud explosions from the east. I’m not sure if it’s related, but do you want to check it out?"
  propquest_inc_150151: "It’s not far, but it’s in Lycan territory. We haven’t been able to investigate. If you find anything, bring it to me. I’ll help you examine it." --→ "It’s not far, but it’s Lycan territory. We haven’t been able to investigate. If you find anything, bring it to me. I’ll help you examine it."
  propquest_inc_150152: "I suppose you might find something else where too. Don't mind if you have your own plan to do so." --→ "You might find other clues elsewhere too. Don’t worry if you want to follow your own leads."
  propquest_inc_150153: "You should be fine, but be careful." --→ "You should be fine, but stay careful."
  propquest_inc_150155: "Search the forest and obtain 'Unknown Fur Ball'" --→ "Search the forest and obtain “Unknown Fur Ball”"
  propquest_inc_150156: "Where did the expedition go 2" --→ "Where Did the Expedition Go 2"
  propquest_inc_150158: "It seems they attacked and wiped out your survivors of that expedition... Since their territory was recently invaded by that large group, they’re probably still on high alert in that area." --→ "It seems they attacked and wiped out the remaining members of that expedition. Since their territory was invaded by that large group, they’re probably still on high alert around there."
  propquest_inc_150159: "If you take down some Small Kyouchish and bring back any kind of their paper, I’ll translate them for you." --→ "If you defeat some Small Kyouchish and bring back any written orders or notes, I’ll translate them for you."
  propquest_inc_150160: "Well, do you have a better lead than this?" --→ "Do you have a better lead than this?"
  propquest_inc_150161: "You remember the location, right?" --→ "You remember the place, right?"
  propquest_inc_150162: "Ah, you managed to get it. Let me see..." --→ "Ah, you got it. Let me see…"
  propquest_inc_150165: "Hmm, this won’t take that long. In the meantime, how about hunting down some Kyouchish?" --→ "Hmm, this won’t take long. In the meantime, how about hunting some Kyouchish?"
  propquest_inc_150167: "Well, if you don’t want to, I can’t force you. Come back if you change your mind." --→ "If you don’t feel like it, I won’t force you. Come back if you change your mind."
  propquest_inc_150168: "It’s best to get it over with quickly. I’ll have the translation ready when you return." --→ "It’s best to finish this quickly. I’ll have the translation ready when you return."
  propquest_inc_150169: "Back already? The translation is done. Here, take it." --→ "Back already? The translation’s done. Here, take it."
  propquest_inc_150171: "Expedition is..." --→ "The Expedition Is…"
  propquest_inc_150172: "Did it contain anything useful? Typical wolves… It’s all about attack, robbery, etc... If that’s what you needed, then good anyway." --→ "Did it say anything useful? Typical wolves—attack, pillage, and so on. Still, if it helps your search, that’s something."
  propquest_inc_150173: "So now… You’re heading back? Well, that is a something you should report" --→ "So now… you’re heading back? That’s something you’ll need to report."
  propquest_inc_150174: "Well... heading back is something that can wait anytime." --→ "Well, returning can wait."
  propquest_inc_150175: "I’ll let the villagers know, so you can use our village afterwards. Safe travels." --→ "I’ll inform the villagers so you can use our village freely afterward. Safe travels."
  propquest_inc_150176: "Oh, you’re back! How was the village?" --→ "Oh, you’re back. How was the village?"
  propquest_inc_150178: "Ah… So the others… I’m the only survivor… sniff... Are you returning to Saint City? " --→ "So… the others… I’m the only survivor… sniff… Are you going back to Saint City?"
  propquest_inc_150179: "Please let them know I’m here. I’ll join the second expedition when they arrive and head back to my hometown. I don’t want to stay in this land any longer… I know it’s a lot to ask, but… could you avenge my fallen comrades before you leave for Madrigal?" --→ "Please tell them I’m alive. I’ll join the second expedition when they arrive and return home. I don’t want to stay in this land any longer. I know it’s a lot to ask, but… could you avenge my fallen comrades before you leave for Madrigal?"
  propquest_inc_150180: "I heard a particularly loud howl… The surroundings became eerily quiet afterward, so I think it must be their leader. Can you take him down?" --→ "I heard a particularly loud howl. Everything went quiet afterward, so I’m sure that was their leader. Can you defeat him?"
  propquest_inc_150181: "Oh, well, I guess it can't be helped... Never mind." --→ "Oh… I see. I guess it can’t be helped. Never mind, then."
  propquest_inc_150182: "The howl came from over there. I don’t think it moved that far." --→ "The howl came from that direction. I doubt it went far."
  propquest_inc_150183: "Ah, you’ve returned. So, was there a new continent?" --→ "Ah, you’re back. So, was there really a new continent?"
  propquest_inc_150186: "There was? Then... did you find any traces of the expedition? My god, no… What a disaster… At least there’s one survivor… For now, we must keep this secret." --→ "There was? Then… did you find any trace of the expedition? My gods… what a disaster. At least there’s one survivor. For now, we must keep this quiet."
  propquest_inc_150187: "Of course, we can't keep it hidden forever, but if we reveal it now, it'll ruin everything. I'll announce it when we start recruiting for the second expedition. Did you see the Strange Collector?" --→ "We can’t hide it forever, of course, but if we reveal it now, everything we’re planning will collapse. I’ll make an official announcement when we begin recruiting for the second expedition. Did you meet the Strange Collector?"
  propquest_inc_150188: "Please let them know I’m here. I’ll join the second expedition when they arrive and head back to my hometown. I don’t want to stay in this land any longer… I know it’s a lot to ask, but… could you avenge my fallen comrades before you leave for Madrigal?" --→ "Please tell them I’m alive. I’ll join the second expedition when they arrive and return home. I don’t want to stay in this land any longer. I know it’s a lot to ask, but… could you avenge my fallen comrades before you leave for Madrigal?"
  propquest_inc_150189: "He’s waiting for you. Why don't you go see him." --→ "He’s waiting for you. You should go see him."
  propquest_inc_150190: "Well... he's your employer, you're probably tired from all the flying and adventuring, but shouldn't you go see him?" --→ "He’s your employer, after all. You’re probably exhausted from flying and fighting, but shouldn’t you visit him?"
  propquest_inc_150191: "He’s still at his place. You know where it is." --→ "He’s still at his usual place. You know where that is."
  propquest_inc_150192: "You’ve returned. Good. I can smell the good news" --→ "You’re back. Good. I can sense good news."
  propquest_inc_150194: "I was certain, but… to think my research was truly correct… I’d love to visit that continent myself, but I need to handle the preparations here. Can you go ahead and investigate it further?" --→ "I was certain, but… to think my research really was correct. I’d love to visit that continent myself, but I need to stay here and handle preparations. Can you go ahead and investigate further?"
  propquest_inc_150195: "Thank you, and I hope to see you there soon." --→ "Thank you. I hope we meet again there soon."
  propquest_inc_150196: "You know you are the only one that fits the job. Tell me again if you change your mind. I'll make it worth your while." --→ "You know you’re the only one suited for this. If you change your mind, let me know. I’ll make it worth your while."
  propquest_inc_150197: "You haven't left yet... When do you think you'll be leaving?" --→ "You’re still here… When do you think you’ll leave?"
  propquest_inc_150198: "There you are again, what's going on this time?" --→ "Back again? What’s going on this time?"
  propquest_inc_150201: "Oh? You want to learn more about us?" --→ "Oh? You want to know more about us?"
  propquest_inc_150202: "Then you should speak to jarl or one of the elders. They've lived long enough to know our history well. However... it won’t be easy for an outsider to meet the jarl. I'll introduce you to my superior, one of the elders. I’ll let him know in advance, so you can head over directly." --→ "Then you should speak with the jarl or one of the elders. They’ve lived long and know our history well. However, it won’t be easy for an outsider to meet the jarl. I’ll introduce you to my superior, one of the elders. I’ll tell him in advance so you can go straight to him."
  propquest_inc_150203: "Well… it’s not a bad idea to try and find them on your own." --→ "Well… you could try finding them on your own too."
  propquest_inc_150204: "The elder is a busy person, so if you want to meet him quickly, you should hurry." --→ "The elder is busy, so if you want to meet him quickly, you should hurry."
  propquest_inc_150208: "I don’t mind telling you about our village, but I’d like to ask for your help first." --→ "I don’t mind telling you about our village, but I have a favor to ask first."
  propquest_inc_150209: "As you know, we Murang are at war with the Lycans, and we're at a severe disadvantage in numbers. I’ve heard you’ve already taken down a few of them. I ask that you lend a hand to our young ones while you're here." --→ "As you know, we Muran are at war with the Lycans, and we’re badly outnumbered. I’ve heard you’ve already defeated quite a few of them. While you’re here, I’d like you to support our young warriors."
  propquest_inc_150210: "If you have more pressing matters, I understand… You can return when you're free." --→ "If you have more urgent matters, I understand. You can return when you’re free."
  propquest_inc_150211: "We can continue our conversation later." --→ "We can continue our talk afterwards."
  propquest_inc_150213: "Complete 30 daily quests in Eilun Town" --→ "Complete 30 daily quests in Eillun Town"
  propquest_inc_150214: "Where is the Mole" --→ "Where Is the Mole"
  propquest_inc_150215: "Thanks to you, life in the village—and even the war—has become a little more manageable. I should answer your questions as a token of gratitude, but… I have one more favor to ask." --→ "Thanks to you, life in the village—and even the war—has become a bit more manageable. I should answer your questions as thanks, but… I have one more thing to ask."
  propquest_inc_150216: "We suspect a Lycan spy in a high position. Our operations are being sabotaged, and one squad's supplies were stolen. Can you investigate and, if possible, recover them?" --→ "We suspect there’s a Lycan spy in a high position. Our operations keep getting sabotaged, and supplies for one squad were stolen. Can you investigate and, if possible, get them back?"
  propquest_inc_150217: "I hate to burden you with this, but… there’s no one else I can trust with this task." --→ "I hate to burden you, but there’s no one else I can trust with this."
  propquest_inc_150218: "The last known location was here. If they follow their usual patterns, they wouldn’t have gone too far." --→ "The last known location was here. If they’re acting as they usually do, they shouldn’t be far."
  propquest_inc_150220: "Get 50 Stolen Supply and 1 Secret Letter" --→ "Get 50 Stolen Supplies and 1 Secret Letter"
  propquest_inc_150222: "There were reports that he left the village in a hurry, but… To think that a village elder would betray us… It’s unfortunate, but we don’t have enough manpower to both defend the village and track him down. Would you be willing to handle this?" --→ "We had reports that he left the village in a hurry, but… to think a village elder would betray us. It’s tragic, but we don’t have enough soldiers to both defend the village and track him. Could you do it?"
  propquest_inc_150223: "If you can, bring him back alive. If that’s not possible… eliminate him. Small Kanonicus had some stolen supplies and a secret letter... He should be nearby." --→ "If possible, bring him back alive. If not… eliminate him. Smaller Kanonicus were carrying stolen supplies and a secret letter. He should still be nearby."
  propquest_inc_150224: "Right now, you’re the only one who can act. We’ll be waiting for your return." --→ "Right now, you’re the only one who can move freely. We’ll be waiting."
  propquest_inc_150225: "We must make an example of this traitor, or the village won’t be safe for long… Please, see it through." --→ "We must make an example of this traitor, or the village won’t be safe for long. Please, see it through."
  propquest_inc_150226: "You did well…  Here, I’ve compiled what you were looking for. Take your time going through it—you should be able to learn plenty about our history." --→ "You did well. Here, I’ve compiled what you were looking for. Take your time reading it—you’ll learn plenty about our history."
  propquest_inc_150229: "Thinking about all the trouble this damn traitor caused... seriously... By the way, it seems your name has spread. There are quite a few people around the village asking to be introduced to you.Once you’re done with your business, why not take some time to meet them?" --→ "Thinking of all the chaos that traitor caused… honestly. Anyway, it seems your name has spread. A lot of people around the village have been asking to meet you. Once you’re done with your own business, why not visit them?"
  propquest_inc_150230: "Ah, of course. Take care of your matters first." --→ "Of course, take care of your matters first."
  propquest_inc_150233: "Oh, so you've learned something about the natives? A book written by the village elder himself... May I take a look? I see... good work. If you find out anything more, be sure to share it!" --→ "Oh, so you’ve learned something about the natives? A book written by the village elder himself… May I see it? I see… very nice work. If you learn anything else, be sure to share it."
  propquest_inc_150234: "Bring 'All about Muran!' to the Strange Collector" --→ "Bring “All About Muran!” to the Strange Collector"
  propquest_inc_150237: "Oh, are you the adventurer who's been helping us? Even though we're at war, the village itself has always been peaceful… but something feels off lately." --→ "Ah, you’re the adventurer who’s been helping us. Even though we’re at war, the village itself has always been peaceful… but lately, something feels wrong."
  propquest_inc_150238: "There have been reports of strange howls, and we've found unusual claw marks on the village trees... If you have time, could you help us investigate?" --→ "We’ve heard strange howls, and there are unusual claw marks on the trees in town. If you have time, could you help us investigate?"
  propquest_inc_150239: "It seems like those Kanonicus creatures have come too close to the village. Could you take care of them?" --→ "It looks like those Kanonicus have come too close to the village. Could you deal with them?"
  propquest_inc_150240: "Ah… If it's too much trouble, I suppose I'll have to find someone else..." --→ "If it’s too much trouble, I’ll try to find someone else."
  propquest_inc_150241: "Their usual gathering spot is the place I mentioned before. If you head in that direction, you should find something." --→ "Their usual gathering spot is the place I mentioned earlier. If you head that way, you should find something."
  propquest_inc_150242: "Ah, thank you for your hard work! But… even though you've thinned out their numbers, we're still getting the same reports." --→ "Thank you for your hard work. But… even after thinning their numbers, the reports keep coming."
  propquest_inc_150245: "It seems like… something has already infiltrated the village. Our captain must have sensed something too—he’s ordered us to tighten security. But with our limited manpower, we don’t have anyone available to investigate." --→ "It seems something has already slipped into the village. Our captain must have sensed it too—he’s ordered tighter security. But with so few guards, nobody can spare time to investigate."
  propquest_inc_150246: "Could you ask around and see if any of the villagers have noticed anything strange? Thank you, really." --→ "Could you go around and ask the villagers if they’ve noticed anything strange? Thank you, truly."
  propquest_inc_150247: "Ah… don't worry about me, I'll be fine." --→ "Don’t worry about me, I’ll manage."
  propquest_inc_150248: "I already gave you the list, right? Please take care of it." --→ "I’ve already given you the list, remember? Please look into it."
  propquest_inc_150249: "Have I noticed anything weird recently?" --→ "Have I noticed anything weird lately?"
  propquest_inc_150253: "Only Myurang and adventurers live here, but I’ve noticed a faint scent of those wolf bastards. It was stronger near the southern outskirts... Maybe ask Artin? He’s a skilled hunter and might know more." --→ "Only Myurang and adventurers live here, but I’ve caught a faint whiff of those wolf fiends. It was stronger near the southern outskirts. Maybe ask Artin? He’s a skilled hunter—he might have noticed more."
  propquest_inc_150254: "Other than that? Hmm, let me think..." --→ "Other than that? Hmm, let me think…"
  propquest_inc_150255: "Oh, and if you’re looking for Artin, you’ll have to go further south." --→ "If you’re looking for Artin, head farther south."
  propquest_inc_150256: "Something strange happening lately? Hmm..." --→ "Something strange lately? Hmm…"
  propquest_inc_150259: "Oh, the wolf scent? I spend a lot of time in the forest, so I’m used to it, but… now that you mention it, yeah, I’ve noticed it too. sniffs Hmm... will you believe me?" --→ "Oh, the wolf scent? I’m used to it from the forest, but… now that you mention it, yeah, I’ve noticed it too. sniff Hmm… will you believe me?"
  propquest_inc_150260: "I know it sounds impossible, but… Belia smells like a wolf. Could you… could you check? I... I can’t do it myself." --→ "I know it sounds crazy, but… Belia smells like a wolf. Could you check on her for me? I… I just can’t do it myself."
  propquest_inc_150261: "I don’t have the heart to see my friend turn out to be a traitor… sob" --→ "I don’t have the courage to see my friend turn out to be a traitor…"
  propquest_inc_150262: "Belia… please..." --→ "Belia… please…"
  propquest_inc_150263: "Huh? You’re saying I smell like what?! What kind of nonsense is that…?" --→ "Huh? You’re saying I smell like what? What kind of nonsense is that?"
  propquest_inc_150266: "(Lycan) Damn it… how did you figure it out?! I thought I had fooled all these dumb felines thanks to the Scroll of Skrolls bestowed upon me by our god!" --→ "(Lycan) Damn it… how did you figure it out? I thought I’d fooled all these clueless cats, thanks to the Scroll of Skrolls our god gave me."
  propquest_inc_150267: "(Lycan) You've ruined too many of our plans already... Don’t think you’ll get away easily! We’ll meet again!" --→ "(Lycan) You’ve ruined too many of our plans already. Don’t think you’ll get away so easily. We’ll meet again."
  propquest_inc_150268: "(Lycan) You think we’d just let you walk away after uncovering our secret?!" --→ "(Lycan) You think we’d just let you walk away after uncovering our secret?"
  propquest_inc_150269: "What… I don’t remember the past few days at all… You're saying they did that to me?! Adventurer, you saved me. Thank you so much." --→ "What… I don’t remember the past few days at all. Are you saying they did that to me? Adventurer, you saved me. Thank you so much."
  propquest_inc_150270: "Magic disguises? I never thought it was true... Belia taught the children—who knows what could’ve happened if that lycan stayed disguised... Thank you. I’ll bring this to the elder." --→ "Magic disguises… I never thought they were real. Belia taught our children—who knows what would’ve happened if that Lycan had stayed hidden. Thank you. I’ll report this to the elder."
  propquest_inc_150271: "Obtain 'Fragment of Scroll'" --→ "Obtain “Fragment of Scroll”"
  propquest_inc_150272: "A Good Friend is... 1" --→ "A Good Friend Is… 1"
  propquest_inc_150273: "Adventurer, do you have a moment? It’s about my daughter… Lately, she’s been sneaking out of the village, but she refuses to tell us anything at home." --→ "Adventurer, do you have a moment? It’s about my daughter. Lately she’s been sneaking out of the village, and she refuses to tell us anything at home."
  propquest_inc_150274: "Could you check on her for us? I’d be relieved if it’s nothing, but… you know, right? Something about this situation just doesn’t seem right… Please, I’m begging you." --→ "Could you check on her? I’d be relieved if it’s nothing, but something about this feels wrong. Please, I’m begging you."
  propquest_inc_150275: "Ah… If you're too busy, I understand… Where could she be this time…?" --→ "If you’re too busy, I understand. Where could she have gone this time…"
  propquest_inc_150276: "I’m not exactly sure, but it seems like she’s been heading outside the village." --→ "I’m not sure where exactly, but it looks like she’s been going outside the village."
  propquest_inc_150279: "A Good Friend is... 2" --→ "A Good Friend Is… 2"
  propquest_inc_150280: "Hah, they barely know me better than some random outsider, and now they suddenly care? Huh… Outside? Did I say something about outside? No… I don’t think so?" --→ "Ha, they barely know me better than some stranger, and now they suddenly care? Huh… Outside? Did I say something about that? No… I don’t remember."
  propquest_inc_150281: "Ugh, fine, whatever. Yeah, I’ve been hanging out with the wolves. The other kids in this village don’t get me anyway, and this place is doomed sooner or later. What’s the point? If you wanna drag me back, go ahead and deal with all my friends first." --→ "Ugh, fine, whatever. Yeah, I’ve been hanging out with the wolves. The other kids here don’t get me, and this village is doomed sooner or later. What’s the point? If you want to drag me back, then deal with all my friends first."
  propquest_inc_150282: "Hah! Chickened out, didn’t you?" --→ "Hah! Chickened out already?"
  propquest_inc_150283: "If you can’t do it, just pretend you didn’t see me and walk away!" --→ "If you can’t do it, just pretend you never saw me and walk away."
  propquest_inc_150284: "I-I’m sorry… J-Just… Please don’t hurt me…" --→ "I-I’m sorry… Just… please don’t hurt me…"
  propquest_inc_150285: "Kill 5 Captain Kyouchish and obtain 1 'Lycan Orders'" --→ "Kill 5 Captain Kyouchish and obtain 1 “Lycan Orders”"
  propquest_inc_150286: "A Good Friend is... 3" --→ "A Good Friend Is… 3"
  propquest_inc_150287: "W-What?! I said I was wrong, okay…? What’s this? You want me to read it?" --→ "W-What? I said I was wrong already. What now? You want me to read this?"
  propquest_inc_150288: "No big deal, give it to me." --→ "Fine, hand it over."
  propquest_inc_150289: "What do you want now?!" --→ "What do you want now?"
  propquest_inc_150290: "Ah, ok. just hang on!" --→ "Alright, alright, I’m reading it."
  propquest_inc_150291: "Find a foolish child, play along, and turn them into the perfect puppet to sow discord within the village. So I was just a pawn in their stupid game…? Ugh… I can't believe I fell for that… You want me to go straight home and apologize to my parents? Tch, I already know that much, okay?!" --→ "“Find a foolish child, play along, and turn them into a perfect puppet to sow chaos in the village.” So I was just a piece in their stupid game…? Ugh… I can’t believe I fell for it. You want me to go home and apologize to my parents? Tch, I already know that much."
  propquest_inc_150292: "Bring 'Lycan Orders' to Kaela" --→ "Bring “Lycan Orders” to Kaela"
  propquest_inc_150294: "Oh, Adventurer! Do you have a moment? You’re looking for traces of the vanished expedition, right?" --→ "Oh, adventurer, do you have a moment? You’re looking for traces of the vanished expedition, right?"
  propquest_inc_150295: "While I was out hunting… I came across some tracks that didn’t belong to a Myurang, but they didn’t seem like a Lycan’s either. Would you be interested?" --→ "While hunting, I found tracks that didn’t belong to Myurang or Lycan. Interested?"
  propquest_inc_150296: "Hold on, let me mark the location for you." --→ "Here, I’ll mark the spot for you."
  propquest_inc_150297: "Oh, it’s no problem. I’ll keep a record of the location, so come back anytime if you need it." --→ "No worries. I’ll keep a record of it, so come back whenever you want the location again."
  propquest_inc_150298: "Did you forget the location?" --→ "Did you forget where it is?"
  propquest_inc_150299: "Well… It's not the thing that I saw, but..." --→ "Well… that’s not exactly what I saw, but…"
  propquest_inc_150300: "Obtain a 'Pitch-black sphere'" --→ "Obtain a “Pitch-black Sphere”"
  propquest_inc_150302: "No matter how I look at it, those tracks don’t belong to us Myurang, nor do they match those Lycan bastards." --→ "No matter how I look at it, those tracks aren’t ours, and they don’t match those wolf fiends either."
  propquest_inc_150303: "I don’t think I can be of much more help here… How about asking someone who might know more about that expedition? See if anyone recognizes this." --→ "I don’t think there’s much more I can tell you. Maybe ask someone who actually knows about the expedition. See if anyone recognizes this."
  propquest_inc_150304: "Hmm… I doubt anyone in this village would be able to help." --→ "I doubt anyone in this village could help."
  propquest_inc_150305: "Is there anyone you have in mind?" --→ "Do you have someone in mind?"
  propquest_inc_150306: "Was something like this among the expedition’s supplies?" --→ "Was something like this among the expedition supplies?"
  propquest_inc_150308: "No… I’ve never seen anything like this before. All the cargo that was on the ship is listed here, and there’s nothing even remotely similar to this unidentified object." --→ "No… I’ve never seen anything like this. Everything that was on the ship is listed here, and there’s nothing even close to this strange object."
  propquest_inc_150309: "Hmm… This doesn’t look like an ordinary item. Maybe you should consult a historian." --→ "Hmm… this doesn’t look ordinary. You should ask a historian."
  propquest_inc_150310: "Let’s see… Who would even know about something like this…?" --→ "Let’s see… Who might know about something like this…"
  propquest_inc_150311: "By the way, I guess the expedition really was wiped out… There’s just nothing left of them." --→ "It looks like the expedition really was wiped out. There’s nothing left of them."
  propquest_inc_150312: "Where did you find this?! The seal's intact, so no harm done—but this artifact is dangerous. For now, you’re not ready to know more. Get stronger, and I’ll tell you when the time comes." --→ "Where did you find this? The seal is still intact, so that’s good—but this artifact is dangerous. For now, you’re not ready to know more. Get stronger, and I’ll tell you when the time is right."
  propquest_inc_150315: "Do you have a moment? I’ve seen you helping out a lot around the village lately, so I was wondering if you could help me too." --→ "Do you have a moment? I’ve seen how much you’ve helped the village, so I was hoping you could help me too."
  propquest_inc_150316: "My grandfather is the jarl, but my father was cast out and sent on a mission… he never returned. I fear they sent him to die. Please, help me find his remains." --→ "My grandfather is the jarl, but my father was exiled and sent on a mission… he never returned. I fear they sent him to die. Please help me find his remains."
  propquest_inc_150317: "… I see. I guess I’ll have to go myself, then. Thank you for listening." --→ "I see… then I’ll have to go alone. Thank you for at least listening."
  propquest_inc_150319: "Father… in the end… hngh…" --→ "Father… in the end…"
  propquest_inc_150320: "Obtain a '???'s serial chain'" --→ "Obtain “???’s Serial Chain”"
  propquest_inc_150322: "But… was there nothing else? He always loved recording everything. I’m sure there must be something more…!" --→ "But… was that all? He loved writing things down. There must be something more."
  propquest_inc_150323: "Thank you so much! Anything you can find… anything at all would mean the world to me." --→ "Thank you so much. Anything you can find—no matter how small—would mean the world to me."
  propquest_inc_150324: "It’s alright. You’ve already done so much… But if you ever change your mind, please come back." --→ "It’s alright. You’ve already done a lot. But if you ever change your mind, please come back."
  propquest_inc_150325: "Is there really nothing? Ah…" --→ "There’s really nothing else? Ah…"
  propquest_inc_150326: "This handwriting… it’s definitely my father’s! Thank you so much! It looks like he was trying to write in code… I need to decode this right away." --→ "This handwriting… it’s definitely my father’s. Thank you so much. It looks like he tried to write in code. I need to decode it right away."
  propquest_inc_150327: "Obtain a '???'s Diary'" --→ "Obtain “???’s Diary”"
  propquest_inc_150329: "So, you’re that adventurer. Thanks to you, the village is finally finding some stability. Because of that—or maybe because he’s finally got some time—the jarl has decided he wants to meet you. I’ll put in a word, so go see him when you can." --→ "So, you’re that adventurer. Thanks to you, the village is finally settling down. Because of that—or maybe because he suddenly has time—the jarl wants to meet you. I’ll put in a good word, so go see him when you can."
  propquest_inc_150330: "If your friends want to establish ties with our village, you’ll need his approval, after all." --→ "If your people want to form ties with our village, you’ll need his approval anyway."
  propquest_inc_150331: "Well, come back when you have time." --→ "Well then, come back when you’re free."
  propquest_inc_150332: "You haven’t gone yet? He may be an old man without much to do, but you should probably hurry." --→ "You still haven’t gone? He may be an old man with little to do, but you should probably hurry."
  propquest_inc_150333: "So, you’re the adventurer I’ve been hearing about." --→ "So, you’re the adventurer I’ve heard so much about."
  propquest_inc_150334: "Obtain a '???'s Serial Diary'" --→ "Obtain “???’s Serial Diary”"
  propquest_inc_150336: "Thanks to you, we’ve finally been able to catch our breath. And those damn Lycans… they weren’t expecting an adventurer to show up out of nowhere, and now they’re on the defensive. This is an opportunity we can’t afford to miss. Can I count on you?" --→ "Thanks to you, we were finally able to breathe. And those Lycans… they never imagined an adventurer would appear, so now they’re on the back foot. This is our chance. Will you help us?"
  propquest_inc_150337: "Before we go into a total battle, I need you to take care of the Kanonicus." --→ "Before we start a full-scale battle, I need you to deal with the Kanonicus."
  propquest_inc_150338: "I must say, with everything you’ve done so far, your strength is impressive. But we can’t afford to let you go just yet." --→ "I have to admit, your strength is impressive. We can’t afford to let you go just yet."
  propquest_inc_150339: "The enemy’s gathering point is there." --→ "The enemy’s gathering point is here."
  propquest_inc_150340: "Hahaha! The war against the Lycans is ours to win! We owe you a great deal." --→ "Hahaha! The war against the Lycans is ours to win now. We owe you a great deal."
  propquest_inc_150343: "Thanks to your service, we were able to strike them with a surprise assault, and now they’re in full retreat. We even found some stragglers who couldn’t keep up. Would you take care of them and send them back to their gods?" --→ "Thanks to your work, we launched a surprise attack and sent them running. We even found some who couldn’t keep up. Would you finish them off and send them to their gods?"
  propquest_inc_150344: "We’re moving to pursue the fleeing main forces." --→ "We’re moving to chase down the main force."
  propquest_inc_150345: "But… we don’t have any spare troops to deal with the ones left behind…" --→ "But we don’t have spare troops to deal with the stragglers."
  propquest_inc_150346: "Great. We’ll leave it to you and continue our pursuit." --→ "Perfect. We’ll leave them to you and continue the pursuit."
  propquest_inc_150347: "Oh… you succeeded?" --→ "Oh, you did it?"
  propquest_inc_150350: "It’s pathetic to admit, but… unlike you, we failed. We tried to trap them in a tight space and wipe them out, but suddenly, a mage appeared out of nowhere. There’s no way those beasts could have the intelligence to use magic." --→ "It’s embarrassing to admit, but… unlike you, we failed. We tried to trap them in a tight spot and wipe them out, but a mage suddenly appeared. Those beasts shouldn’t be capable of magic."
  propquest_inc_150351: "We need to regroup our forces, so… could you handle them in our stead?" --→ "We need to regroup our forces, so… could you handle them in our place?"
  propquest_inc_150352: "I understand. If you change your mind, come back." --→ "I understand. If you change your mind, please come back."
  propquest_inc_150353: "Thank you. We’ll be waiting for good news." --→ "Thank you. We’ll wait for good news."
  propquest_inc_150354: "Great work, sir." --→ "Excellent work."
  propquest_inc_150355: "Kill 30 Small Mage Redcloud" --→ "Kill 30 Small Mage Redclouds"
  propquest_inc_150356: "Back to the Town" --→ "Back to Town"
  propquest_inc_150357: "The Lycans put up fierce resistance, so the jarl has returned to the town for now." --→ "The Lycans resisted fiercely, so the jarl has returned to town for now."
  propquest_inc_150358: "Let’s head back. I was ordered to stay behind and report to you once you return." --→ "Let’s go back as well. I was ordered to wait here and report to you when you returned."
  propquest_inc_150359: "Ah, if you have other business, feel free to take care of it first. There’s nothing around here that could pose a threat to you anyway. Haha!" --→ "If you have other business, feel free to handle it first. Nothing around here is a real threat to you anymore."
  propquest_inc_150360: "The jarl? He’s probably back at town quarter." --→ "The jarl? He’s probably back at the town quarters."
  propquest_inc_150361: "Can't thank you more for your service. " --→ "I can’t thank you enough for everything."
  propquest_inc_150362: "Meet with Jarl" --→ "Meet with the Jarl"
  propquest_inc_150364: "I know you’ve just returned, but can you do me a favor? An elder leading the retreat has sent out a call for reinforcements. Can you go and help their flee?" --→ "I know you just got back, but could I ask a favor? An elder leading our retreat requested reinforcements. Can you go help them escape safely?"
  propquest_inc_150365: "What a relief... Thank you.. " --→ "That’s a relief. Thank you."
  propquest_inc_150366: "It’s not an easy task, but… you’re the only one I can send. This is troubling." --→ "It won’t be easy, but you’re the only one I can send. It’s troubling."
  propquest_inc_150367: "The elder should be waiting for you when you arrive." --→ "The elder should be waiting for you there."
  propquest_inc_150368: "Who's there! Come out and identify yourserlf!" --→ "Who’s there? Come out and identify yourself!"
  propquest_inc_150371: "Ah, you must be that adventurer. What brings you here? Reinforcements? I never sent such a request… Who told you that?" --→ "Ah, you must be the adventurer. What brings you here? Reinforcements? I never sent such a request. Who told you that?"
  propquest_inc_150373: "What is that man thinking…? He’s always been a suspicious one." --→ "What is that man thinking…? He’s always been suspicious."
  propquest_inc_150374: "Why aren’t you assessing the situation?! What’s going on?!" --→ "Why aren’t you checking the situation outside? What’s going on?"
  propquest_inc_150375: "No—outside…! A whole group of Lycan mages just appeared out of nowhere!" --→ "No, outside…! A whole group of Lycan mages appeared out of nowhere."
  propquest_inc_150376: "Meet with [Elliun Guard] Dreon" --→ "Meet with [Eillun Guard] Dreon"
  propquest_inc_150378: "We’ve been covering our tracks while retreating, so there’s no way those Lycans could have found us… We’ll hold out as long as we can. Please, inform the elder of our situation!" --→ "We’ve been covering our tracks while retreating. There’s no way the Lycans should’ve found us. We’ll hold as long as we can. Please, report our situation to the elder."
  propquest_inc_150379: "Grrr.... Hu... Please Hutty!" --→ "Grr… Huh… Please hurry!"
  propquest_inc_150380: "Please! We can’t last much longer on our own!" --→ "Please! We can’t last much longer alone."
  propquest_inc_150381: "We won’t hold out for long!" --→ "We won’t hold out for long."
  propquest_inc_150382: "The lycans, swarming again?" --→ "The Lycans… are they swarming again?"
  propquest_inc_150384: "Something’s gone terribly wrong. No doubt we’ve walked into a trap. The jarl may be a shady man, but he wouldn’t abandon his own kind… would he? Where did the information leak..." --→ "Something has gone terribly wrong. We’ve clearly walked into a trap. The jarl may be shady, but he wouldn’t abandon his own people… or would he? Where did the information leak?"
  propquest_inc_150385: "For now, we need to deal with the enemy right in front of us. Can I count on you?" --→ "For now, we need to deal with the enemies in front of us. Can I count on you?"
  propquest_inc_150386: "Thank you. Let’s talk again after we handle this." --→ "Thank you. We’ll talk more after this is over."
  propquest_inc_150387: "Hmph… But we have no other choice." --→ "Hmph… but we don’t really have another choice."
  propquest_inc_150388: "Take down a few, and the rest will scatter. Their patterns are predictable." --→ "If you take down a few, the rest will fall apart. Their patterns are predictable."
  propquest_inc_150389: "Kill 20 Mage Redcloud" --→ "Kill 20 Mage Redclouds"
  propquest_inc_150390: "Again, the town" --→ "Again, the Town"
  propquest_inc_150391: "Thinking about it… those Lycans are mages anyway. Maybe they tracked us with some kind of magic they use. Or… maybe the jarl really did abandon us." --→ "Thinking about it… those Lycans are mages. They might have tracked us with some kind of magic. Or… maybe the jarl really did abandon us."
  propquest_inc_150392: "By the way, one of our scouts reported that a pack of Lycans is heading toward the village. Please go and help them." --→ "One of our scouts reported a pack of Lycans heading toward the village. Please go help defend it."
  propquest_inc_150393: "I’m glad you’re here." --→ "I’m glad you’ve come."
  propquest_inc_150394: "We may not have much time left…" --→ "We might not have much time left."
  propquest_inc_150395: "I’ll catch up soon." --→ "I’ll follow as soon as I can."
  propquest_inc_150396: "You arrived just in time. Without you, the village would’ve been in serious danger." --→ "You arrived just in time. Without you, the village would have been in serious danger."
  propquest_inc_150397: "Kill 20 Captain Mage Redcloud" --→ "Kill 20 Captain Mage Redclouds"
  propquest_inc_150399: "If we had tried to hold them off from inside, there’s a good chance they would have broken through. With their forces this diminished, they shouldn’t have many left." --→ "If we’d tried to hold them off from inside, they probably would’ve broken through. With their forces this weakened, they shouldn’t have many left."
  propquest_inc_150400: "Once things settle down, we’re planning to launch a counterattack. Would you be willing to help? Ah, but before that, some villagers have been looking for you. They want to thank you." --→ "Once things calm down, we’re planning a counterattack. Would you help us again? Oh, and before that, some villagers have been looking for you. They want to thank you personally."
  propquest_inc_150401: "Why don't you go to [Eillun Guard] Gard first? I herad that you've helped him a lot! And.. he might be preparing something big for ya!" --→ "Why don’t you visit [Eillun Guard] Gard first? I heard you helped him a lot—and he might be preparing something big for you."
  propquest_inc_150402: "You’ve already done more than enough, so don’t feel pressured." --→ "You’ve done more than enough, so don’t feel pressured."
  propquest_inc_150403: "Have you met with them? Even I don’t know what they’ve prepared for you." --→ "Have you met them yet? Even I don’t know what they’ve prepared for you."
  propquest_inc_150404: "You've worked so hard. Every battle has been difficult, but I have no doubt that you'll bring us victory once again! This isn’t much, but please take it." --→ "You’ve worked incredibly hard. Every battle was tough, but I’m sure you’ll bring us victory again. This isn’t much, but please accept it."
  propquest_inc_150405: "Meet with [Elliun Guard] Gard" --→ "Meet with [Eillun Guard] Gard"
  propquest_inc_150407: "Did you enjoy your encounter with [Eillun Guard] Gard? I wonder who will be waiting for you next!" --→ "Did you enjoy meeting [Eillun Guard] Gard? I wonder who’s waiting for you next."
  propquest_inc_150408: "This time, it’s Kaela! I don’t know exactly what exactly she's preparing, but I’d say you’re in for a treat!" --→ "This time it’s Kaela. I don’t know exactly what she’s planning, but I’d say you’re in for something interesting."
  propquest_inc_150409: "No need to feel pressured—take your time!" --→ "No need to rush—take your time."
  propquest_inc_150410: "Have you met her yet? To be honest, I have no clue what she's got in store" --→ "Have you met her yet? Honestly, I have no idea what she’s up to."
  propquest_inc_150413: "Hope you had fun with Kaela! Who knows who’s waiting for you this time?" --→ "Hope you had fun with Kaela. Who do you think is next?"
  propquest_inc_150414: "Now it’s Livia’s turn! I’m not sure what to expect either, but it’s bound to be exciting!" --→ "Now it’s Livia’s turn. I’m not sure what she has planned either, but I’m sure it’ll be something special."
  propquest_inc_150415: "There’s no rush. Just go at your own pace!" --→ "There’s no hurry. Go when you’re ready."
  propquest_inc_150416: "Did you get a chance to meet her? I have to admit, I have no idea what’s coming next." --→ "Have you met her yet? I really have no idea what’s coming next."
  propquest_inc_150417: "So, in the end, that was something entirely different... Anyway, I can only imagine how much you've endured for us, even though we’re not of the same kin... This is just a small token of gratitude. Please don’t refuse it." --→ "So in the end, that turned out to be something completely different… In any case, I can only imagine how much you’ve endured for us, even though we aren’t of the same kind. This is just a small token of our gratitude. Please accept it."
  propquest_inc_150420: "Well, I think it will be your final guest. Any guesses on who’s next?" --→ "Well, I think this will be your final visitor. Any guesses who?"
  propquest_inc_150421: "Taila steps in next! Whatever awaits, I have a feeling it’ll be something special!" --→ "Taila is next. Whatever happens, I have a feeling it will be something meaningful."
  propquest_inc_150422: "Don’t feel burdened. Do it at a pace that’s comfortable for you!" --→ "Don’t feel pressured. Go at your own pace."
  propquest_inc_150423: "Did you meet her? Not that I know what she’s planning, though." --→ "Did you meet her? I still don’t know what she’s planning."
  propquest_inc_150424: "Thanks to you, Adventurer, I found my parents' secret will. My father exposed the jarl’s crimes, and my grandfather had him killed. Branded a traitor, he was nearly murdered. Please avenge them. Take this for your revenge." --→ "Thanks to you, adventurer, I found my parents’ hidden will. My father exposed the jarl’s crimes, and my grandfather had him killed. Branded a traitor, he was nearly murdered. Please avenge them. Take this, and let it fuel your revenge."
  propquest_inc_150428: "So, have you met with everyone? The Lycans are moving faster than expected. I thought it would take them longer to reorganize, but they already seem to be mobilizing in a structured manner." --→ "So, you’ve met everyone now? The Lycans are moving faster than we expected. I thought they’d need more time to regroup, but they’re already organizing their forces."
  propquest_inc_150429: "If they gather any further, things will get tough. Could you set out ahead and disrupt their plans?" --→ "If we let them gather any more, things will become much harder. Could you go ahead and disrupt their plans?"
  propquest_inc_150431: "If we delay any longer, everything could fall apart… I’m counting on you." --→ "If we hesitate, everything we’ve built could collapse. I’m counting on you."
  propquest_inc_150432: "Here’s their estimated location." --→ "Here’s where we expect them to be."
  propquest_inc_150433: "You’ve done so well." --→ "You’ve done wonderfully."
  propquest_inc_150434: "Kill 30 Small Taiaha" --→ "Kill 30 Small Taiahas"
  propquest_inc_150436: "Leave the remainings to us." --→ "Leave the rest to us."
  propquest_inc_150438: "We can handle the leftovers ourselves." --→ "We can clean up what’s left on our own."
  propquest_inc_150439: "I didn’t catch all the details… but it seemed urgent." --→ "I didn’t catch all the details, but it sounded important."
  propquest_inc_150440: "Welcome back, Adventurer." --→ "Welcome back, adventurer."
  propquest_inc_150443: "I heard from [Captain] Baron that you succeeded the ambush as requested? Thanks to you, they’re completely disoriented right now. We can’t waste this chance… We’ll launch a diversionary attack. In the meantime, can you take care of Taiaha?" --→ "I heard from [Captain] Baron that your ambush went well. Thanks to you, the enemy is completely confused. We can’t waste this chance. We’ll launch a diversion. In the meantime, can you handle the Taiaha?"
  propquest_inc_150445: "Hmm, do you have any other ideas?" --→ "Hmm. Do you have a different suggestion?"
  propquest_inc_150447: "Great job." --→ "Excellent work."
  propquest_inc_150448: "Kill 30 Taiaha" --→ "Kill 30 Taiahas"
  propquest_inc_150450: "Our operation was successful too, but… my soldiers claim they saw the jarl among the enemy camps. They say he was retreating alongside them, and therefore now our morale is in shambles." --→ "Our operation was a success as well, but… some soldiers say they saw the jarl in the enemy’s camp, retreating with them. Now their morale is shaken."
  propquest_inc_150451: "I knew he was up to something, but for the jarl to betray his own people… This will be our next move." --→ "I knew he was scheming, but to see him betray his own people… This will be our next move."
  propquest_inc_150452: "The soldiers won’t be able to fight at their best unless we make an example of that traitor first. We need you to track him down. There will be Lycans along its escape route, including Captain Taiaha, but that shouldn’t be a problem for you." --→ "The soldiers will never fight at full strength while that traitor is free. You must track him down. There will be Lycans along his escape route, including Captain Taiaha, but I doubt they’ll be a problem for you."
  propquest_inc_150453: "Hmm… I may have to leave it to the soldiers instead. If you change your mind, return to me." --→ "Hmm… I may have to send the soldiers instead. If you change your mind, come back."
  propquest_inc_150455: "Thank you for your hard work, sir. I’m Merk, a scout assigned to track the traitor under the Elder’s order." --→ "Thank you for your efforts, sir. I’m Merk, a scout ordered to track the traitor by the Elder."
  propquest_inc_150456: "Meet with [Elliun Scout] Merk" --→ "Meet with [Eillun Scout] Merk"
  propquest_inc_150458: "The Lycan forces are growing in number, making it difficult to get close, and I... lost sight of the target. This area is directly under Chief Keokuk’s control, so getting any closer would be nearly impossible…" --→ "The Lycan forces keep growing, and their numbers make it hard to get close. I… lost sight of the target. This area is under Chief Keokuk’s direct control, so getting any closer is almost impossible."
  propquest_inc_150459: "The fact that the traitor went beyond this point suggests a deeper level of cooperation between them. At any rate, we need to take care of this enemy before we can find any evidence." --→ "The fact that the traitor went this far suggests they’re more closely allied than we thought. In any case, we’ll have to defeat this enemy to uncover any proof."
  propquest_inc_150460: "Thank you. Once you secure the evidence, I think you'd better return to the Elder." --→ "Thank you. Once you secure evidence, I think you should return to the Elder."
  propquest_inc_150461: "I believe this is our best course of action… Do you have any other plans?" --→ "This is the best plan I can think of. Do you have a better one?"
  propquest_inc_150463: "Hmm… aside from the jarl, this war is over since that stincky giant is now eliminated, the war is truly over… It took far too long. Thank you. You have brought an end to this war." --→ "Aside from the jarl, this war is finally over. With that stinking giant defeated, the fighting is truly finished. It took far too long. Thank you for bringing this war to an end."
  propquest_inc_150464: "Kill 1 Chief Keokuk and obtain a 'Chief Keokuk's notebook'" --→ "Kill 1 Chief Keokuk and obtain “Chief Keokuk’s Notebook”"
  propquest_inc_150466: "…Chief Keokuk had this in his possession? What madness…! So this war was nothing more than a game of chess orchestrated by him and the traitor…" --→ "Chief Keokuk had this? What madness. So this war was just a game played by him and the traitor…"
  propquest_inc_150467: "The Lycans worship the demon Ankou as their god. The traitor must have made a deal and sold us out to fuel this war. To fully summon a demon, a great amount of blood is needed… " --→ "The Lycans worship the demon Ankou as their god. The traitor must have made a deal, selling us out to fuel this war. To fully summon a demon, a great amount of blood is required."
  propquest_inc_150468: "According to this note you gave me, it seems that they’ve already attempted the summon, but it seems to be incomplete. Their final plan must be to complete that abomination…" --→ "According to the note you brought, they’ve already attempted the summoning, but it’s incomplete. Their final goal must be to complete that abomination."
  propquest_inc_150469: "At the edge of the continent, there lies a sealed asylum of Ankou. If the traitor is there, it’s up to you whether to eliminate or capture him. Please, stop this madness."" --→ "At the edge of the continent lies Ankou’s sealed asylum. If the traitor is there, it’s up to you whether to kill him or bring him back. Please, put an end to this insanity."
  propquest_inc_150470: "You are a hero of Muran… You must put an end to this. If this continues, the entire continent will be drenched in blood." --→ "You are a hero of Muran. You must finish this. If this continues, the whole continent will be soaked in blood."
  propquest_inc_150471: "You have already done so much… but if I may, I ask you to reconsider one last time." --→ "You’ve already done so much, but if I may, I’d like to ask you once more."
  propquest_inc_150472: "I pray this will end without further tragedy." --→ "I pray this ends without more tragedy."
  propquest_inc_150473: "…So, you’ve come all the way here." --→ "So… you’ve come all the way here."
  propquest_inc_150474: "Go to Ankou's Asylum" --→ "Go to Ankou’s Asylum"
  propquest_inc_150476: "Do I look pathetic to you? A traitor, betrayed and left to die… What could an outsider like you possibly understand?! Do you have any idea how much torment and agony I’ve endured to reach this point…? …No, there’s no point in explaining myself. In the end, we'll all share the same fate." --→ "Do I look pathetic to you? A traitor, betrayed and left to die… What would an outsider like you understand? Do you have any idea how much torment I’ve endured to get this far? No, explaining is pointless. In the end, we all meet the same fate."
  propquest_inc_150477: "Enter. Ankou will give you peace. My granddaughter wanted revenge? Ha! I lost my wife years ago and have no children—how could I have a granddaughter? Kuhuhu... So even you... (dies)" --→ "Go on. Ankou will give you peace. My granddaughter wanted revenge? Ha. I lost my wife long ago and never had a child—how could I have a granddaughter? Kuhuhu… so even you… (dies)"
  propquest_inc_150478: "Why, are you afraid now that you have to face the devil? But it's too late." --→ "What’s wrong? Are you afraid now that you have to face a demon? It’s too late for that."
  propquest_inc_150479: "(He's dead)." --→ "(He’s dead.)"
  propquest_inc_150480: "What happened? Is the Ankou defeated? That handwriting on that sheet... So the traitor has gone too." --→ "What happened? Is Ankou defeated? The handwriting on this page… so the traitor is gone as well."
  propquest_inc_150481: "Kill Ankou and obtain 'Jarl's Diary'" --→ "Defeat Ankou and obtain “Jarl’s Diary”"
  propquest_inc_150483: "Incredible… Even though it wasn’t a fully realized demon, you still managed to defeat it. The jarl had a family? Hah… He lost his wife long ago and never had any children." --→ "Incredible. It may not have been a fully summoned demon, but you still defeated it. The jarl had a family? He lost his wife ages ago and never had any children."
  propquest_inc_150484: "Regardless, you have saved this land from the hands of demon and filthy beasts. You have my deepest gratitude. Trade with your continent? Of course, I fully support it. I’ll ensure free passage for anyone coming to the village. Take this approval token." --→ "Whatever the truth, you’ve saved this land from the demon and those filthy beasts. You have my deepest thanks. Trade with your continent? Of course. I fully support it. I’ll guarantee free passage for anyone coming to our village. Take this approval token."
  propquest_inc_150485: "I’m looking forward to it… I wonder what kind of heroes will arrive next." --→ "I’m looking forward to it. I wonder what kind of heroes will come next."
  propquest_inc_150486: "Still… some formalities must be followed, don’t you agree?" --→ "Still, some formalities must be followed, don’t you think?"
  propquest_inc_150487: "Haha. You’re free to use the village facilities as you please!" --→ "Haha. You’re free to use the village facilities whenever you like."
  propquest_inc_150488: "It’s been a while. How goes the exploration of the New Continent? Hah… You’ve really been through a lot. Not only did you complete the exploration, but you even saved the whole town and secured official permission for busniesses. I’ll make sure you’re properly rewarded. Well done." --→ "It’s been a while. How goes your exploration of the New Continent? You’ve really been through a lot. You didn’t just chart new lands—you saved an entire town and secured official permission for trade. I’ll see that you’re properly rewarded. Well done."
  propquest_inc_150490: "So, how was the New Continent? And this… What might this be? Hmm… A document I’ve never seen before. But this alone isn’t enough to understand it. Could you perhaps find more of these?" --→ "So, how was the New Continent? And this… what is it? Hmm… a document I’ve never seen before. This alone isn’t enough to understand it. Could you find more of these?"
  propquest_inc_150491: "Judging by this, I’d say there are at least three more. We’ll need all of them to piece it together." --→ "From the look of it, I’d say there are at least three more. We’ll need all of them to figure it out."
  propquest_inc_150492: "Sigh… Well, I suppose there’s no other way." --→ "Sigh… I suppose there’s no other choice."
  propquest_inc_150494: "Hmmm..." --→ "Hmm…"
  propquest_inc_150495: "Obtain 4 different 'Torn Scroll'" --→ "Obtain 4 different “Torn Scrolls”"
  propquest_inc_150496: "Lost in the fog" --→ "Lost in the Fog"
  propquest_inc_150497: "I thought I’d be able to decipher it, but there are unfamiliar characters mixed in. I’ve heard rumors of someone well-versed in this kind of thing… Would you be willing to seek him \out?" --→ "I thought I could decipher it, but there are unknown characters mixed in. I’ve heard rumors of someone who might understand this sort of thing. Would you be willing to find him?"
  propquest_inc_150498: "There’s a large island near Flarine. They should be somewhere around there." --→ "There’s a large island near Flarine. He should be somewhere around there."
  propquest_inc_150500: "I don’t know the exact location myself—it’s just something I heard in passing." --→ "I don’t know the exact location myself—just what I’ve heard."
  propquest_inc_150501: "It’s been a while. What brings you here? Did you find this in Kaillun? I’m Muran, though I left my tribe long ago. I can’t discuss much, but will you hand this over? It’s about summoning a god and speeding up the tower’s completion. Take this as thanks." --→ "It’s been a while. What brings you here? You found this in Kaillun? I’m Muran as well, though I left my tribe long ago. I can’t say much, but will you hand that over? It’s about summoning a god and speeding up the tower’s completion. Take this as thanks."
  propquest_inc_150502: "Meet with '[Mysterious] ???'" --→ "Meet with “[Mysterious] ???”"
  propquest_inc_150505: "Can you help me, sir? That thing stolen my things again! I'll get punished unless I manage to get back my serial number chain! Please help me!" --→ "Could you help me, sir? That thing stole my belongings again. I’ll be punished if I don’t get my serial number chain back. Please help me."
  propquest_inc_150506: "Oh god, thank you!" --→ "Oh gods, thank you."
  propquest_inc_150507: "Think of it as helping the dead, just this once… Please, I'm begging you… " --→ "Think of it as helping the dead, just this once… Please, I beg you."
  propquest_inc_150508: "Have you retrieved it? Ah, not yet, I see..." --→ "Have you retrieved it yet? Ah, not yet, I see."
  propquest_inc_150509: "I can't thank you enough!" --→ "I can’t thank you enough."
  propquest_inc_150510: "Kill 50 Small Hundur Sharpfoot and obtain 1 Abandoned Serial Number Chain" --→ "Kill 50 Small Hundur Sharpfoots and obtain 1 Abandoned Serial Number Chain"
  propquest_inc_150512: "The number of Captain Kyouchish around here has increased so much that I can’t even rest peacefully... Could you take care of them?" --→ "There are so many Captain Kyouchish around that I can’t rest in peace. Could you take care of them?"
  propquest_inc_150513: "Thank you! I heard their howling coming from that direction." --→ "Thank you. I heard their howls coming from that way."
  propquest_inc_150514: "You're the only one I can rely on..." --→ "You’re the only one I can rely on."
  propquest_inc_150515: "I'm counting on you, sir!" --→ "I’m counting on you, sir."
  propquest_inc_150516: "Now I can finally rest easy until the next ship arrives. Thank you!" --→ "Now I can finally rest easy until the next ship arrives. Thank you."
  propquest_inc_150519: "If you're a warrior of Kaillun, then taking down Hundur Sharpfoot is just a warm-up. Willing to prove yourself?" --→ "If you call yourself a warrior of Kaillun, taking down Hundur Sharpfoots is just a warm-up. Want to prove yourself?"
  propquest_inc_150520: "Alright, take care of those beasts and come back." --→ "Alright, then. Take care of those beasts and come back."
  propquest_inc_150521: "If it's too much, don't force yourself. It's more trouble saving reckless fools who bite off more than they can chew." --→ "If it’s too much, don’t push yourself. Cleaning up reckless fools is more work than it’s worth."
  propquest_inc_150522: "Good. This shouldn't take you long." --→ "Good. This shouldn’t take you long."
  propquest_inc_150523: "Great Job! Well done! Now, I can truly call you a warrior!" --→ "Great job. Now I can truly call you a warrior."
  propquest_inc_150524: "Kill 50 Hundur Sharpfoot" --→ "Kill 50 Hundur Sharpfoots"
  propquest_inc_150526: "For a seasoned warrior, the real test is Captain Hundur Sharpfoot. Think you’re up for it?" --→ "For a seasoned warrior, the real challenge is Captain Hundur Sharpfoot. Think you’re ready?"
  propquest_inc_150527: "You already know how this works, no need for me to explain." --→ "You already know how this works. No need for me to explain."
  propquest_inc_150528: "If you're busy, I understand. The challenge will always be here." --→ "If you’re busy, that’s fine. The challenge isn’t going anywhere."
  propquest_inc_150530: "I knew my eyes weren’t wrong! You are now an elite warrior of our village!" --→ "I knew I judged you correctly. From now on, you’re an elite warrior of our village."
  propquest_inc_150531: "Kill 30 Captain Hundur Sharpfoot" --→ "Kill 30 Captain Hundur Sharpfoots"
  propquest_inc_150533: "Small Samoset is one of the pests that keep bothering our guards. Can you take care of them and ease our workload a bit?" --→ "Small Samosets are pests that constantly bother our guards. Can you handle them and lighten our workload?"
  propquest_inc_150534: "Much appreciated. You know where to find them, right?" --→ "Thank you. You know where they are, right?"
  propquest_inc_150535: "I won’t keep you if you're busy. We’ll figure something out on our own." --→ "If you’re busy, we’ll figure something out on our own."
  propquest_inc_150537: "I knew you were the right one for the job. Our work just got a lot easier thanks to you. Truly, I appreciate it." --→ "I knew you were the right one to ask. Our work just got much easier thanks to you. I really appreciate it."
  propquest_inc_150538: "Kill 50 Small Samoset" --→ "Kill 50 Small Samosets"
  propquest_inc_150540: "Samoset have been swarming the grassland lately, making patrols a hassle. Could you thin their numbers a bit?" --→ "Samosets have been swarming the grasslands lately, making patrols difficult. Could you thin them out a bit?"
  propquest_inc_150541: "Thanks a lot. You know where they are, don’t you?" --→ "Thank you. You know where to find them, don’t you?"
  propquest_inc_150542: "If you’ve got other things to do, I understand. We’ll manage somehow." --→ "If you’ve got other priorities, we understand. We’ll manage."
  propquest_inc_150543: "This should be a walk in the park for someone of your skill." --→ "This should be an easy job for you."
  propquest_inc_150544: "I knew I could count on you. You’ve made things much easier for us. Really, thank you." --→ "I knew I could rely on you. You’ve made our work much easier. Truly, thank you."
  propquest_inc_150545: "Kill 50 Samoset" --→ "Kill 50 Samosets"
  propquest_inc_150547: "Those pesky Captain Samoset keep sneaking into the forest. Mind clearing some of them out for us?" --→ "Those Captain Samosets keep slipping into the forest. Could you clear some of them out?"
  propquest_inc_150548: "Grateful for the help. You know the area well enough to track them down, right?" --→ "We’re grateful for your help. You know the area well enough to track them, right?"
  propquest_inc_150549: "If you can’t spare the time, no problem. We’ll deal with it somehow." --→ "If you don’t have time, we’ll deal with it somehow."
  propquest_inc_150550: "For you, this should be an easy job." --→ "This should be a simple task for you."
  propquest_inc_150551: "Knew I wasn’t wrong about you. You’ve really helped us out. Much obliged." --→ "I knew I could count on you. You’ve helped us a lot. Thanks."
  propquest_inc_150552: "Kill 30 Captain Samoset" --→ "Kill 30 Captain Samosets"
  propquest_inc_150554: "Small Kyouchish are getting out of control and causing trouble. I hope we could use your hand in culling their numbers." --→ "Small Kyouchish are getting out of control and causing trouble. We could really use your help cutting their numbers."
  propquest_inc_150555: "I appreciate it. You won’t have trouble tracking them down, right?" --→ "I appreciate it. You won’t have any trouble finding them, right?"
  propquest_inc_150556: "Don’t worry if you’re caught up with something else. We’ll deal with it somehow." --→ "If you’re busy with something else, don’t worry. We’ll handle it."
  propquest_inc_150557: "This kind of thing is hardly a challenge for you." --→ "This should be no challenge for you."
  propquest_inc_150558: "I was right to trust you. You’ve made our job so much simpler. Thanks a ton." --→ "I was right to trust you. You’ve made our job much easier. Thank you."
  propquest_inc_150561: "The guards are stretched thin dealing with Kyouchish. If you could take down a few, it’d be a great help." --→ "Our guards are worn down dealing with Kyouchish. If you could defeat a few, it’d be a huge help."
  propquest_inc_150562: "Appreciate it. You won’t have trouble finding them, right?" --→ "Thank you. You know how to find them, right?"
  propquest_inc_150563: "Busy? No worries. We’ll make do." --→ "If you’ve got other plans, it’s alright. We’ll make do."
  propquest_inc_150564: "Should be simple work for someone like you." --→ "This should be simple work for someone of your skill."
  propquest_inc_150565: "I knew you’d handle it. Makes our lives a whole lot easier. Truly grateful." --→ "I knew you’d handle it. You’ve made our lives much easier. Truly, thank you."
  propquest_inc_150568: "It seems that number of Small Kanonicus are swarming up somewhere in the forest. I've received complaints from towners, would you mind raising your hand?" --→ "It looks like a group of Small Kanonicus are swarming somewhere in the forest. I’ve received complaints from the townsfolk. Could you lend a hand?"
  propquest_inc_150570: "Ah, well, if you have other things to do. I'll have to send a guard." --→ "If you have other things to do, I’ll have to send a guard instead."
  propquest_inc_150571: "You know where it is, don't you?" --→ "You know where it is, don’t you?"
  propquest_inc_150572: "Ah, you did a great job. Now I can say people they are safe now" --→ "You did a great job. Now I can finally tell everyone they’re safe."
  propquest_inc_150575: "I don't know why, but after dealing with the Kanonicus (small) group, the number of Kanonicus is increasing. Could you please help resolve this?" --→ "I don’t know why, but after you dealt with the small Kanonicus group, their main numbers started increasing. Could you help with this as well?"
  propquest_inc_150576: "Can't thank you more for your service." --→ "I can’t thank you enough for your help."
  propquest_inc_150577: "If you’ve got other things to do, I understand. We’ll manage somehow." --→ "If you’re busy, I understand. We’ll manage somehow."
  propquest_inc_150578: "I believe in you. Good luck on it." --→ "I believe in you. Good luck."
  propquest_inc_150579: "Then, for now, we could enjoy this peace for a moment. Well done, really." --→ "For now, we can finally enjoy a bit of peace. Well done, truly."
  propquest_inc_150582: "Find the old document" --→ "Find the Old Document"
  propquest_inc_150583: "Leave this to the experts" --→ "Leave This to the Experts"
  propquest_inc_150584: "Let's find the real clue" --→ "Let’s Find the Real Clue"
  propquest_inc_150585: "It will be different this time" --→ "It Will Be Different This Time"
  propquest_inc_150587: "The new beginning" --→ "The New Beginning"
  propquest_inc_150588: "Welcome, adventurer. I can sense a great power within you." --→ "Welcome, adventurer. I can sense great power within you."
  propquest_inc_150589: "Oh ho… This is interesting. It seems your experiences are finally bearing fruit." --→ "Oh ho… this is interesting. It seems your experiences are finally paying off."
  propquest_inc_150591: "It is something anyone can possess, yet few have ever reached such realms." --→ "Anyone can possess it, but few ever reach that realm."
  propquest_inc_150592: "I cannot aid you directly, but I know those who can." --→ "I cannot guide you directly, but I know those who can."
  propquest_inc_150597: "This is the first step toward something far greater. Why do you hesitate? Well, if you change your mind, you know where to find me." --→ "This is the first step toward something much greater. Why hesitate? If you change your mind, you know where to find me."
  propquest_inc_150598: "Have you still not gone to see him? He must be waiting for you impatiently." --→ "You still haven’t gone to see him? He’s probably waiting impatiently."
  propquest_inc_150599: "Have you still not gone to see her? She must be waiting for you impatiently." --→ "You still haven’t gone to see her? She’s probably waiting impatiently."
  propquest_inc_150605: "Yes, I have heard the story from Radyon." --→ "Yes, I heard everything from Radyon."
  propquest_inc_150606: "Awakening, huh... From what I see, you already seem more than ready for it." --→ "Awakening, huh… from what I can see, you’re already more than ready."
  propquest_inc_150607: "If you find the right chance, you may be able to awaken." --→ "If the right opportunity comes, you might be able to awaken."
  propquest_inc_150608: "A new area was found deep in Coral Island’s sea. Adventurers are flocking there for discoveries." --→ "A new area was discovered deep beneath the seas of Coral Island. Adventurers are flocking there, hoping for new discoveries."
  propquest_inc_150609: "Why not dive in? You might uncover something unique and awaken your true potential." --→ "Why not dive in? You might find something unique and awaken your true potential."
  propquest_inc_150610: "Hmm… I thought this would be a good opportunity for you, but so be it. If you change your mind, come back anytime." --→ "I thought this would be a good chance for you, but so be it. If you change your mind, come back anytime."
  propquest_inc_150611: "You should hurry. If others get there first, there might not be anything left to find." --→ "You should hurry. If others get there first, there might be nothing left to find."
  propquest_inc_150612: "It seems you couldn’t awaken this time, but… well, good work. Did you manage to find anything?" --→ "It seems you couldn’t awaken this time, but you still did well. Did you find anything?"
  propquest_inc_150613: "Find a 'Stale Record' item from Herneos; people say they've seen them near the Small Dorians." --→ "Find a “Stale Record” from Herneos. People say they’ve seen them near the Small Dorians."
  propquest_inc_150614: "So, is this the new discovery you have found?" --→ "So, is this your grand discovery?"
  propquest_inc_150615: "I have no idea what it is, but I do know someone who might be able to help…" --→ "I don’t know what it is either, but I know someone who might."
  propquest_inc_150616: "Go and see [Knight Master] Karandur." --→ "Go see [Knight Master] Karandur."
  propquest_inc_150617: "Go and see [Blade Master] Corel." --→ "Go see [Blade Master] Corel."
  propquest_inc_150618: "Go and see [Elementor Master] Horison." --→ "Go see [Elementor Master] Horison."
  propquest_inc_150619: "Go and see [Psykeeper Master] Cylor." --→ "Go see [Psykeeper Master] Cylor."
  propquest_inc_150620: "Go and see [Jester Master] Lorein." --→ "Go see [Jester Master] Lorein."
  propquest_inc_150621: "Go and see [Ranger Master] Eliff." --→ "Go see [Ranger Master] Eliff."
  propquest_inc_150622: "Go and see [Billposter Master] Ride." --→ "Go see [Billposter Master] Ride."
  propquest_inc_150623: "Go and see [Ringmaster Master] Ellend." --→ "Go see [Ringmaster Master] Ellend."
  propquest_inc_150624: "He's an expert in ancient artifacts. If it won't aid your awakening, at least it might satisfy your curiosity." --→ "He’s an expert on ancient artifacts. Even if it doesn’t help your awakening, at least it’ll satisfy your curiosity."
  propquest_inc_150625: "She's an expert in ancient artifacts. If it won't aid your awakening, at least it might satisfy your curiosity." --→ "She’s an expert on ancient artifacts. Even if it doesn’t help your awakening, at least it’ll satisfy your curiosity."
  propquest_inc_150626: "Well, there’s plenty of time… Once you’ve taken care of your urgent matters, come back. I’ll let him know in advance." --→ "There’s plenty of time. Once you’ve handled your urgent matters, come back. I’ll let them know in advance."
  propquest_inc_150627: "What are you waiting for? He's expecting you." --→ "What are you waiting for? He’s expecting you."
  propquest_inc_150628: "What are you waiting for? She's expecting you." --→ "What are you waiting for? She’s expecting you."
  propquest_inc_150629: "It has been a while, adventurer. I have already heard the story from [Mercenary Master] Andy." --→ "It’s been a while, adventurer. I already heard from [Mercenary Master] Andy."
  propquest_inc_150630: "It has been a while, adventurer. I have already heard the story from [Magician Master] Hee." --→ "It’s been a while, adventurer. I already heard from [Magician Master] Hee."
  propquest_inc_150631: "It has been a while, adventurer. I have already heard the story from [Acrobat Master] Pyre." --→ "It’s been a while, adventurer. I already heard from [Acrobat Master] Pyre."
  propquest_inc_150632: "It has been a while, adventurer. I have already heard the story from [Assist Master] Maki." --→ "It’s been a while, adventurer. I already heard from [Assist Master] Maki."
  propquest_inc_150633: "You have something to show me… and you’re searching for clues about awakening?" --→ "You have something to show me, and you’re searching for clues about awakening?"
  propquest_inc_150634: "First, let me see the item." --→ "Let me see the item first."
  propquest_inc_150643: "Oh... This... is certainly not about awakening." --→ "Oh… this has nothing to do with awakening."
  propquest_inc_150644: "It describes how, in ancient times, all continents were once connected, and various races lived together." --→ "It says that long ago, all continents were connected, and many races lived together."
  propquest_inc_150645: "This is exactly the kind of story the Strange Collector in Sain City would love. He’d be thrilled if you brought it to him." --→ "This is exactly the kind of thing the Strange Collector in Saint City loves. He’d be thrilled if you brought it to him."
  propquest_inc_150646: "Well then… shall we talk about your awakening?" --→ "Now then… shall we speak about your awakening?"
  propquest_inc_150647: "True strength awakens when you fight with your life on the line. It's always been that way." --→ "True strength awakens when you fight with your life on the line. It’s always been that way."
  propquest_inc_150648: "Enter the Instance Dungeon and defeat $QUEST_END_KILL_COUNT$ $QUEST_END_KILL_NAME$s to test your limits." --→ "Enter the instance dungeon and defeat $QUEST_END_KILL_COUNT$ $QUEST_END_KILL_NAME$s to test your limits."
  propquest_inc_150649: "Is there another way? Well, it's worth trying everything you can. If you change your mind, come find me." --→ "Is there another way? Maybe. It’s worth trying whatever you can. If you change your mind, come find me."
  propquest_inc_150650: "Are you not done yet? Hm... I thought you would have finished by now." --→ "You haven’t finished yet? Hmm… I thought you’d be done by now."
  propquest_inc_150651: "Well done... But you still haven’t awakened? Strange…" --→ "Well done. But you still haven’t awakened? How strange…"
  propquest_inc_150652: "I know someone who can definitely help, if you’re willing to meet them." --→ "I know someone who can definitely help—if you’re willing to meet them."
  propquest_inc_150655: "He is my master. Since he is also a transcendent, he should know the method." --→ "He is my master. Since he’s also a transcendent, he should know how."
  propquest_inc_150656: "Due to certain circumstances, he doesn't appear in public, so most people don't know about him..." --→ "Because of certain circumstances, he doesn’t appear in public, so most people don’t know he exists."
  propquest_inc_150657: "Come to think of it, I gave you the introduction letter without even hearing your answer..." --→ "I just realized I gave you the letter without even hearing your answer."
  propquest_inc_150658: "Anyway, you still don't know the location, right? Will you go meet him?" --→ "Anyway, you don’t know where he is yet, do you? Will you go meet him?"
  propquest_inc_150659: "These days, my master is secretly constructing a tower. He should still be there." --→ "These days, my master is secretly building a tower. He should still be there."
  propquest_inc_150660: "Show him my letter. He will not ignore it." --→ "Show him my letter. He won’t ignore it."
  propquest_inc_150661: "Hmm... Even for me, this is a big decision to make... Come back again if you think you need to use it." --→ "Even for me, this is a big favor to ask. If you feel you’re not ready, you can come back later."
  propquest_inc_150662: "Go quickly and meet him. He's... a busy person." --→ "Go meet him quickly. He’s… a busy man."
  propquest_inc_150663: "There are only a few people in the world who know I'm here... Who are you, and what brings you here?" --→ "Only a handful of people know I’m here. Who are you, and what do you want?"
  propquest_inc_150664: "Deliver 'Master's letter of introduction' to [Mysterious] ???" --→ "Deliver “Master’s Letter of Introduction” to [Mysterious] ???"
  propquest_inc_150665: "I see... the power within you isn't yet enough to awaken as a transcendent." --→ "I see… the power inside you isn’t enough to awaken as a transcendent."
  propquest_inc_150666: "Still, you hold the potential to reach a whole new realm." --→ "Still, you have the potential to reach a whole new realm."
  propquest_inc_150667: "[Knight Master] Karandur went so far as to write you a letter of introduction to send you to me..." --→ "[Knight Master] Karandur even wrote you a letter of introduction just to send you to me."
  propquest_inc_150668: "[Blade Master] Corel went so far as to write you a letter of introduction to send you to me..." --→ "[Blade Master] Corel even wrote you a letter of introduction just to send you to me."
  propquest_inc_150669: "[Elementor Master] Horison went so far as to write you a letter of introduction to send you to me..." --→ "[Elementor Master] Horison even wrote you a letter of introduction just to send you to me."
  propquest_inc_150670: "[Psykeeper Master] Cylor went so far as to write you a letter of introduction to send you to me..." --→ "[Psykeeper Master] Cylor even wrote you a letter of introduction just to send you to me."
  propquest_inc_150671: "[Jester Master] Lorein went so far as to write you a letter of introduction to send you to me..." --→ "[Jester Master] Lorein even wrote you a letter of introduction just to send you to me."
  propquest_inc_150672: "[Ranger Master] Eliff went so far as to write you a letter of introduction to send you to me..." --→ "[Ranger Master] Eliff even wrote you a letter of introduction just to send you to me."
  propquest_inc_150673: "[Billposter Master] Ride went so far as to write you a letter of introduction to send you to me..." --→ "[Billposter Master] Ride even wrote you a letter of introduction just to send you to me."
  propquest_inc_150674: "[Ringmaster Master] Ellend went so far as to write you a letter of introduction to send you to me..." --→ "[Ringmaster Master] Ellend even wrote you a letter of introduction just to send you to me."
  propquest_inc_150675: "But I'm hesitant to help someone I barely know." --→ "But I’m not sure I want to help someone I barely know."
  propquest_inc_150676: "Can you do what I tell you without question? It's nothing much." --→ "Can you do exactly as I say, without question? It’s nothing difficult."
  propquest_inc_150677: "See those orbs lying at Kaillun? Pick one that appeals to you and bring it here. I need to examine your past a bit." --→ "See the orbs scattered around Kaillun? Choose the one that draws you and bring it to me. I need to look into your past."
  propquest_inc_150678: "I have no regrets. Think carefully." --→ "I have no regrets about this choice. Think carefully."
  propquest_inc_150679: "For someone who can't even do this one thing properly, wouldn't such power just be a burden?" --→ "If you can’t even handle this, that sort of power would only weigh you down."
  propquest_inc_150680: "Hmm... I believe you won't have any problems." --→ "Hmm… I believe you’ll be fine."
  propquest_inc_150681: "I will gladly help you open the door to a new realm." --→ "I’ll gladly help you open the door to a new realm."
  propquest_inc_150682: "Stay right where you are.
It's done now. I need to rest, so you may go now." --→ "Stay right where you are.
It’s done. I need to rest now, so you may leave."
  propquest_inc_150684: "It's done now. Do you feel something?" --→ "It’s done. Do you feel anything?"
  propquest_inc_150685: "I need to rest, so you should go to the sage who guided you here." --→ "I need to rest, so go back to the sage who sent you here."
  propquest_inc_150686: "Hmm... The work was definitely successful. Take another moment to contemplate yourself and then come to me." --→ "The ritual definitely worked. Take a bit more time to reflect on yourself, then come to me again."
  propquest_inc_150687: "I said you may go now, didn't I?" --→ "I said you may go now."
  propquest_inc_150688: "Welcome, adventurer. Have you finally awakened?
For the first time in my life, I'm seeing a transcendent." --→ "Welcome, adventurer. Have you finally awakened?
This is my first time seeing a transcendent in person."
  propquest_inc_150689: "You say you haven't awakened? Yet I can feel such power...
Well then. What happened?" --→ "You say you haven’t awakened, yet I can clearly sense your power.
So, what happened?"
  propquest_inc_150690: "I see. So that's how it was.
Though you haven't become a transcendent, I'll give you my own token to celebrate your increased strength." --→ "I see. So that’s how it went.
You may not have become a transcendent, but I’ll give you a small gift to celebrate your new strength."
  propquest_inc_150691: "I look forward to your continued efforts." --→ "I look forward to seeing what you do next."
  propquest_inc_150693: "Ankou's Asylum Boss" --→ "Ankou’s Asylum Boss"
  propquest_inc_150695: "I need you to reach level 180 and bring $QUEST_END_ITEM_COUNT$x $QUEST_END_ITEM_NAME$. Only a real Hero can do that!" --→ "I need you to reach level 180 and bring $QUEST_END_ITEM_COUNT$x $QUEST_END_ITEM_NAME$. Only a true Hero can do that."
  propskill_txt_150070: "Use Chimera's spirit to curse your target, dealing damage and mutating them into an Aibatt. While mutated, they cannot attack. When fully charged, this skill deals 10% more damage." --→ "Use Chimera's spirit to curse your target, dealing damage and mutating them into an Aibatt. While mutated, they cannot attack. When fully charged, this skill has a 30% higher chance of success."
  propskill_txt_150128: "Enhanced HP Recovery (need better name)" --→ "Enhanced HP Recovery"
  propskill_txt_150143: "Your auto attacks apply stacks, which pop at 6 stacks to deal extra damage." --→ "Your auto attacks apply stacks, which pop at 4 stacks to deal extra damage."
  propskill_txt_150161: "Remove a number of Disable and Weaken debuffs from your target up to the number of Malefic Detonation and Damnation Surge stacks available. This skill consumes all stacks of both skills." --→ "Remove a number of Disable and Weaken debuffs from your target up to the number of Malefic Detonation and Damnation Surge stacks available. This skill consumes all stacks of both skills. The damage of this skill scales with Debuff and Weaken effect on you."
  propskill_txt_150522: "Swift piercing attack on a single target in a straight line." --→ "Swift piercing attack on a single target in a straight line. Applies a stack of Stigma. If used on a target with 5 Stigma stacks, the attack will piercing all enemies."
  propskill_txt_150525: "Jump to a target and attack around them." --→ "Launch a chain of blades towards your target which binds onto them, spinning and attacking enemies around them, then chaining to another nearby target. Has a chance to apply a stack of Stigma. If used on a target with 5 stacks, will steal HP through hits."
  propskill_txt_150527: "Jump to the target and attack with a chance to knock them down." --→ "Slam down on the target with both of your weapons, dealing damage around them. Applies a stack of Stigma. If used on a target with 5 stacks of Stigma, they will be silenced."

Nerdy stuff

Stats

Language Keys: 42287 -> 42425
Bin Files: 27365 -> 27390
Textures: 22074 -> 22091
Items: 19562 -> 19630
Mover: 1779 -> 1803
Sounds: 1420
Skill Awakes: 1637
Music: 66 -> 68
Emoticons: 36
Skills: 764 -> 788
Equip Sets: 248
Equip Set Bonus: 10
Achievements: 270
Worlds: 89
Teleport Locations: 50
Maps: 323
Item Kinds: 30
Pets: 10
Player Motions: 71 -> 72
PetCandyRecipes: 6
Party Skills: 9
Couple Skills: 8
And many more

Brought to you by i9hdkill - happy flying
i9hdkill on Totemia/Burudeng if you wish to show some love for the hard work